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Dec 1st |
- check the scene 1 with networking
- OK - except the morphers don't in the networked version
- add new thing to scene 1
- add sounds to afterRox Chase- change timing of rock release
- need new global move- runto gloat pos
- add scene 2 to all and make a switch
- I think I have to rename things in thingscene beause its finding
things of that name and turning them off? - they are all _purple
- shorten the taunting scene
- Move Sam models into regular model directory-pftransform them
- Make the welcome start automatically
- Check you dance - made the actions global move do nothing
- RocRelease tad later
- haha you're trapped louder - made it 0.6 rocksuck is 0.4
- starts dancetwo in angry?- still seems to?
- thing into pit
- comes down too soon by at least 1 sec
- change first action -still looks wrong - check all thingInPit actions
- sticks through wall
- Check in CAVE with 4 trackers and networking
- Need to FIX that avatar DCS /rock mess
- Check Backup
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Nov 28th/ 29th |
- added thingscene 2 to floor.all - timed thng and fourthings
- should fourthings be further back to start with - yes - move 10
feet
- add some speech as they retreat
- the thing's excalmation when user falls must be earlier
- add path for thing so its part of the advance
- add a pit (black)- to fall into
- add jeeers of fourthtingz and thing- half length and time
of their last path
- make fog less (CAVE)? Looks good in EVL CAVE
- Make Backup
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Nov 27th |
- Fix the advance
- added double layers to the heads
- added waiting actions
- raised the two end ones
- need make last advance a bit earlier - also have wrong motion- fixed
- Add the Thingmaybe advance sript should be more modular -
- Need to merge Motions see Aug 31st 98 - I wrote a new script having
put the stuff in a MOTIONS directory - thus
- foreach i(*.tail)
- merge $i:r $i ../../DATA/temp/$i:r
- end
- nb alias merge srcdave/mt/merge
- Should make one function instead of the repetition getEmerge Action,
getSULKNHIDEAction etc in tgNewBrain- maybe
- Added the retreat to teh fourthings - next must add thing - but
I made it separetly for now without timing between them?
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Nov 24th |
- Not convinced entirely by the advance
- colors of 4things - blend too much into background - especially the
black one looks bad
- I think all but the one speaking should not move the local body
- It would be good to have flapping mouths
- Maybe they should all be taller
- The outside ones need to look in towards the user more
- I think the space between the front 2 and back 2 in y should also be
greater
- Now what has to be recorded -
- I think we can grab the 4 things motions from other places
- But I need the Thing grovelling
- Motion captured thingWith4things and started on thingInPit before getting
completely nauseous and stopping - cave sickness?, stomach flu? or there
seems to be some adhesive or somthing that all these buildings smell of.
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Nov 20th |
- OK - I made a file with the four things advancing
- may have to change to some global body thing, advance and pause like
the rocks? should be easy to do but then won't they bump into each other
as they converge?
- I have given temporary motions - but I actually quite like them - may
want to look at them in the CAVE, before capturing a whole new set of motions
- at the moment they are simply start on a button push
- only the advance not the come with us/retreat
- need to add the thing
- we crash every now and again on the impact
- the sound is bad on the impact
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Nov 19th |
- wrote Yesi saying we could deal with the set up for Mediartech
- must ask Dan if we can bring tracker stuff - Yesi can get a pc
- can't do the motion capture today
- but I will set up the 4 thing welcome scene
- finished the advancing plan
- cleaned up the fourthing scenefile remove all extaneous stuff
- each brain has its own actionstore
- added a welcomeActionStore and state to the newBrain - which simply
moves things to offstage when its out of actions
- sounds /voice - do I crash if there's no sound file? - NO!
- avatardcs moves - files made for the advance plus I made a script_advance,
but the advances are not correctly timed as of now
- also need to put in the thing!
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Nov 18th |
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Nov 17th |
- NB - enter competition deadline Nov 23rd - also check Sig deadline
- Process sounds - aiff and 32 and normalized - start with the 4things
welcome scene and things responses
- 4things sounds, normalized topped tailed and converted to 32 aiff
- thing sounds, normalized, topped, tailed, not converted yet
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Nov 13th |
- Sound Recording
- Cleaned up directories and thre away old sound samples
- Made a back up of all sounds currently used (bak)
- Recorded sound as above and moved ot from dat to sgi
- Made back up of THING and SOUND directories
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NBs |
- to find all rocs use the rocks rocklist not find rocks by type
- there's still an anomolies in the teach dance (see notes under Thurs
Oct 12)
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Nov 10th |
- Yestereday Made alterations to teachdance and newbrain
- dancetimer(s) is now in teachdance - added one to time reprise
- made an outofTimeorPatience() which checks the first dance timer
and the number of times the user has tried to run away (defaults are time
120, number 10, with second dancetime of 20 or 30)
- if the timers have elapse messages are set to the brain
- firsttimer elapsed -> sulknhide
- second ditto -> for now "offstage" later -> next
scene
- First Thing Today - I need to check all these functionalies -
- neeed alterations to scenefiles - basically the teachdance node
now parses the danceduration and catchusermax info
- hitch 1 - all the previously working runafteruser stuff has now
ceased to function
- user/thing distance is not being calculated
- in scenefile teachdance was not getting pointer to correct global
body
- hitch2 - not getting the rocks to release/user not moving! - because
there ain't no release function - duh! - so I wrote one
- reused scatter -but with the trap timer - to make the rock piss
off - of course this means all the other rocks piss off again too
- only send releaseRock message once/ rocks then HIBERNATE - now it
completely skips over everything (== not =)
- the thing does not seem to regain its place
- scatter is fine but a bit short
- hitch3 - not getting to second dance experence at all at all
- So we have working code for getting the user out from under the
rock and resuming the teachdance
- I need to clean up the couts.
- I will need some gesture/noise for it removing the rocks both from
thing and from rock? (You've 'ad enuf' cork pop)
- I shortened the time with navigator off in the script_blowup - no
I didn't
- put lots of #tmps in the thing scene to make it load quick!
- BACK UP - twice of fuchs have failed - try other tape drive
other tape
- started making files of dialog
to record for thing and 4 things
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Nov 9th |
- several things to do
- make grey and black transp thing parts
- add code to thingdance for letting user out from rock
- OK I just need some text to go into the afterRockChase ActionStore
- Taunting - see your're trapped - should have been nicer to me
- OK - if you're nice I'll let you out
- Bam Rock comes off and scarpers? (how send message?) - just an eventoccurred
that I time in the scenefile - wrote in code now put in scenefile!
- Not getting release message through and then suddenly I'm getting the
catch message again
- Now that probably made you forget where were so lets just review from
the beginning
- So I need something that times the Second interruption
- type up all the text before we record 4thing sound
- nb to find all rocs use the rocks rocklist not find rocks by type
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Nov 6th |
- In the CAVE I quite like it
- can't actually see any of the Franz sky! (tone down fog?)- cut texture
size
- make floor fourX as big
- make them all red and white (and black and grey) with a black
inside body
- make heads longer? sizes diff?
- but they are maybe too big to stand in a row
- maybe each one has a relative position its moving too?
- remember they may be on avatar paths as well as moving freely? - just
have the whole thing fixed - including user on a path?
- give them formal/slower dancemovements for now
- I have stood two side things a little in front
- Choreography of things/thing!
- Starting Pos for 4Ts - I've put them at 25 - good?
- Falling into PIT-
- I planned to know the exact square I was on and remove it
- But I could have an invisible floor that I remove - user falls through
the floor - in which case I don't have to bother about gridding the whole
thing out? I could assemble floor in soft - import and size? This could
also cut polygons?
- I will need a record of where they fell in, so they come back up at
the same place? But as they fall can be transported (navigatorly) to PIT
- I have made a floor scene that I like - kinda stonehengian! - however
it has:
- 11840 triangles (mostly samrocks - can they have less tris and be
fun?
- 1660272 texture(which since I'm reusing textures seems good)
- and as yet it has the four things but not The Thing and user(networked)
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Nov 5th |
- finish transforming thing models -done
- I decided on some colors for the main thing - it has yellow head, purple
body and reprise of yellow in the tail - this is in test scene
- then I started a fourthingscene - at present they have these colors
- 1 white and blue
- 2 blue and red
- 3 red and green
- 4 green and white
- I am not sure of these colors
- Need to sort out the globalbody for these four things
- I gave each one one
- I made one I put around them all
- Problems
- they must look at user even when in a row
- should they have varied heeights?
- how can the globalbody go around all four?
- When we enter the scene I would like to come down from the sky - so
I need a path that will bring me down slowly - could come down on/with
the floor?
- It would be good for the four things to be gathered in some circle
- then to make their line and advance - they also could be in a line already
- Instead of worrying too much about the globalbody - maybe they could
advance on a path? Not necessarily a good idea because what happens if
the user fucks off in the other direction.
- However maybe the fixing of global body - creation of a class based
on entity that moves in relation to the user - should wait
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Nov 3rd |
- made floor textures and models - do I like color?
- put in floorscene - need to look at it in the cave.
- it crashes (on the impact) if I add sam's rock - are we breaking through
the texture memory thing? or what ? too many textures and polygons in floor
- would it crash if I doubled it? it ain't too big! should be caching textures,
is it? - what if I half size them?
- redid eyes and I think thye're good also need to check in cave
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Nov 2nd |
- Thing Model (in CAVE)
- added solid blue arms and I think they look good
- added solid blue-green body
- added solid green head
- added solid yellow tail pieces
- nb - must redo eyes open with wider mesh?
- Thing Model - todo
- make note of all rotations and translations = thingTransformInfoScene/2
and testscene have this info currently
- actually move all models to comply with those rotes and translates
- order matters! do nearest ones first
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Nov 1st |
- I worked some on the script for the next scene
- designed the QuartreChose arena
- ToDo
- finish working on thing model - Dave says solid inside trans will
not disappear
- make the QC floor in photoshop and soft
- make a fourthingscene and pick their colors
- design QC arena, using the models of Sam as pillars (elongate?)
and sky?
- finish thingdance - when thing gets user outfrom rock and commences
dance again - just add code/actions to currect model
- write up script and add part when user gets out of hole
- record QC voices and actions (rehearse 4 voices/shouting)
- process QC voices
- record Thing sound with QC
- design interaction code for getting out of pit
- figure out how you'll explode QC
- transition - world crack - put in lightening bolts/darkness, then descend
into next scene?
- networking/ networked menu
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Oct 30 |
- mmm - tried the head with old head inside and I rather like it - but
maybe the heads must be less transparent ( I so like the old tail and wonder
if somehow I can keep it!)
- I made an entirely green thing and I think its even more confusing
than the old one - need to look at it in cave
- put in the floor and added Franz's red sky - they do not go!!!!!!!
- try the rocks of Sam
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Oct 29 |
- Models in softimage
- thing models head,body,arm in green, white, red, blue, yellow, purple
- thing eyes - open and closed
- all these are taken to model directory made into pfb and checked -
see names in the jot file 29oct98 in the models directory
- did not get the chins
- also floor - texture map tiled 4*
- also flashlight (the showcase one is better)
- also transparent cones, gunflash and lightbeam
- I need to check how the new head works with the old motions
- make necessary translations and rotations to one color set (green)
- remember the eyes will need same treatment
- keep these numbers so I can reproduce the work for all colors
- keep numbers in case I want extra models with diff transparancies
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Oct 28 |
- Today I'm starting to GET ON WITH IT
- So I made a floor, flashlight, gun and escapeslabs
- need to size them and make them iv's
- need to make the floorpattern into a power2
- I started a floor scene which simply checked that the iv's loaded
- Also need to get to the thing models - urgh
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