This menu will place data objects into the data object areas of the panel. Not all data objects are available for placement into data object areas for some panels. This can occur for a few different reasons. One reason is that some combination of type, structure, and restriction is not permitted for use in a particular panel. Another reason is that a data object that already exists in one data object area affects what data objects may be selected in combination with it.

The data object area consists of the User Objects and System Objects menus. The User Objects area consists of four submenus-- Constant, Variable, Label, and Literal. Data objects only appear in all submenus except for Literal (more information on this later). The order of the data objects is determined by the current order of data objects given in Object Editor (for more information, consult the section on the Object Editor). The data objects listed in the System Objects submenu are registers (SREG02-SREG08) that serve as high-speed memory areas, the display buffer (DISPLAY), and the input buffer (KEYBOARD). The registers hold integer data objects. The display buffer and input buffer hold character data objects with a single value or array structure. All of the System Objects are considered to have a restriction of variable. These data objects may not be modified in any manner using the Object Editor.