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Atul Nayak
Resume word document pdf

Atul Nayak
3001 S. King Drive
#804 Chicago IL 60616
Tel: 847 800 7778

Objective
To be a part of a creative work environment involved in computer graphics and animation.

Education
M.S., Computer Science, University of Illinois at Chicago, Aug 2000
Current GPA: 4.63/5.0, Expected date of graduation: April 2003

B.E., Instrumentation Engineering, University of Mumbai 1994 - 1998
Ranked 3 out of 290 students

Technical Skills

  • Graphics Programming: Open GL, Open Inventor, SGI Performer
  • Languages: C++, C#, Java, Visual C++, embedded Visual C++, COBOL, CICS, PL/1
  • Operating systems: Windows 2000/XP, Linux, Solaris, SGI Irix, OS X, MVS
  • Toolkits: fltk, glut, CAVERNsoft G2, Yggrassil, CAVElib
  • Experience in physically based animation, virtual reality techniques, networking, 2D/3D graphics and game programming

Work experience

  • Electronic Visualization Laboratory, UIC, Chicago, Aug 2000 to date

    WiggleView: Created a 3D stereoscopic visualization of seismic data (C++/Open Inventor for Windows and Linux) recorded by a network of stations in response to an earthquake. The program is aimed to be a research tool for seismologists to understand the earth's interior by comparing seismic data at different locations. Current work involves streaming data in real-time from a CORBA repository and visualizing it on a passive stereoscopic display called the AGAVE/GeoWall.
    URL: http://www.evl.uic.edu/cavern/agave/wiggleview

    Immersaview: Programmed an Open Inventor interactive model viewer for a passive stereoscopic display system built using DLP projectors and a powerful graphics card with dual display outputs. Current work is concentrated on putting the software inside introductory geology curriculum for undergraduate students. In the future, Immersaview will also support collaboration over high bandwidth optical networks.
    URL: http://www.evl.uic.edu/cavern/agave/immersaview

    CAVERNsoft G2 / QUANTA: Maintenance and development of both toolkits. CAVERNsoft is a C++ toolkit to support collaboration between virtual environments over high-speed networks; QUANTA is the next generation of CAVERNsoft. Some problems solved were
    " how to reduce CPU utilization for server processes
    " how to blast across bulk data using TCP over parallel sockets
    " how to make installation easier
    " porting code to the Sun Solaris OS
    URL: http://www.cavernsoft.org/

    Volvis: Volvis is a stereoscopic volume-rendering program. Ported the program built on the Windows 2000 platform to Linux.

    Continuum: The goal of the Continuum Project is to develop integrated ubiquitous tools and environments to enhance collaboration amongst distantly located knowledge workers, such as scientists and engineers. I am one of the researchers involved in this investigation.
    URL: http://www.evl.uic.edu/cavern/continuum

  • AXA Melbourne Australia, Dec 1999 - June 2000
    Introduced configuration control to the system using Changeman. Developed and tested batch and online systems for funds management.

  • Information Management Resources, Mumbai, India, Aug 1998 - Dec 1999
    As a software engineer I was on a team that reengineered the online system for Amtrak. I was the quality controller for the project executed for National Mutual to renovate existing systems for the Y2K challenge.
  • Institute for Design of Electrical Measuring Instruments, Aug 1997 - Apr 1998
    Design, implementation and testing a flow measurement instrument

Relevant coursework and projects

  • Computer Graphics 1
    Creating games using OpenGL like Pong, Asteroidz, Berzoik and Uberzoik
  • Virtual Reality
    ScubaDude: A collaborative game played in an underwater virtual world between CAVEs and Immersadesks
  • Computer Animation
    Creating an animation using Maya, motion capture, physically based modeling
  • Game programming
    Simulation of the Solar System and neighboring star systems
    SpaceMan: release prisoners and blow up the enemy ships in space

Other courses
Natural Language Processing, Computer Vision, Computer Algorithms

Papers

  • A M Nayak, J Leigh, A Johnson, R Russo, P Morin, C Laughbon, T Ahern : WiggleView : Visualizing Large Seismic Datasets, Eos Trans. AGU, 83(47), Fall Meet. Suppl., Abstract U61A-0007, 2002.
  • Kirkby, K., Morin, P., Finley, F., Brandt, J., Burdick, R., Nayak, A. : Benefits And Implications Of Using Stereo Projection In Earth Science Classrooms, submitted to topical sessions for the 2002 Denver Annual Meeting (October 27-30, 2002), The Geological Society Of America
  • Thorson, M., Leigh, J., Maajid,G., Park, K., Nayak, A., Salva, P., Berry, S., AccessGrid-to-Go : Providing AccessGrid access on Personal Digital Assistants, In proceedings of Access Grid Retreat, La Jolla CA, March 4-5, 2002. Access-Grid-to-go: Providing AccessGrid access on Personal Digital Assistants
  • Leigh, J., Yu, O., Schonfeld, D., Ansari, R., He, E., Nayak, A., Ge, J., Krishnaprasad, N., Park, K., Cho, Y., Fang, R., Verlo, A., Winkler, L., DeFanti, T., Adaptive Networking for Tele-Immersion, Proceedings of the Immersive Projection Technology/Eurographics Virtual Environments Workshop (IPT/EGVE), May 16-18, 2001, Stuttgart, Germany.

Conferences and Workshops

  • Poster session on WiggleView at the American Geophysical Union, San Francisco, December 2002
  • Demonstrated WiggleView at the 14th Annual IRIS Workshop, Waikoloa Beach, Hawaii, June 2002
  • Presentation on 'Immersaview: Visualization for the Geosciences' at the Second GeoWall Meeting, Minneapolis, June 2002
  • Presentation on 'Commodity Passive Stereo Graphics' at the All-hands Alliance Meeting, Urbana, May 2002
  • Presentation on 'Creating Collaborative Virtual Environments' at the CAVE Workshop, PDC, Royal Institute of Sweden, Stockholm, October 2001
  • SIGGRAPH Team leader (2002), Student Volunteer (2001)
  • Member, Students' Activities Funding Committee, University of Illinois at Chicago, 2002-03
  • President, Indian Graduate Students' Association, University of Illinois at Chicago, 2001 - 2002