Alessandro Febretti

MS Gradudate, 2008
PhD Graduate, 2017
Computer Science
febret@gmail.com

Bibliography

Febretti, A., Multiview Immersion in Hybrid Reality Environments, Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science, Graduate College of the University of Illinois at Chicago, May 15, 2017

Febretti, A., Richmond K., Doran, P., Johnson, A, Parallel Processing and Immersive Visualization of Sonar Point Clouds, IEEE Symposium on Large Data Visualization (LDAV) 2014, Paris, France, November 9, 2014

Febretti, A., Richmond K., Doran, P., Johnson, A., Parallel Processing and Immersive Visualization of Sonar Data (poster), IEEE Symposium on Large Data Visualization (LDAV) 2014, Paris, France, November 9, 2014

Febretti, A., Sousa V., Lopez K. D., Yao, Y., Johnson, A., Keenan, G. M., Wilkie, D. J., One Size Doesn’t Fit All: The Efficiency of Graphical, Numerical and Textual Clinical Decision Support for Nurses, IEEE VIS 2014 Workshop on Electronic Health Record Data Visualization (EHRVis), Paris, France, November 9, 2014

Febretti, A., Dunn Lopez, K., Stifter, J., Johnson, A., Keenan, G., Wilkie, D., Evaluating a clinical decision support interface for end-of-life nurse care, Proceedings of CHI ’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Ontario, Canada, pp. 1633-1638, ACM, April 26, 2014

Febretti, A., Dunn Lopez, K., Stifter, J., Johnson, A., Keenan, G., Wilkie, D., Evaluating a Cinical Decision Support Interface For End-of-Life Nurse Care, Poster for CHI ’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Ontario, Canada, ACM, April 26, 2014

Febretti, A., Nishimoto, A., Mateevitsi, V., Renambot, L., Johnson, A., Leigh, J., Omegalib: a Multi-View Application Framework for Hybrid Reality Display Environments, Virtual Reality (VR), 2014 IEEE, doi: 10.1109/VR.2014.6802043, pp. 9-14, March 29, 2014

Reda, K., Aurisano, J., Febretti, A., Leigh, J., Johnson, A., Visualization Design Patterns for Ultra-Resolution Display Environments, In Proceedings of the Workshop on Visualization Infrastructure and Systems Technology (VISTech ’13), Denver, CO, November 22, 2013

Febretti, A., Lopez, K., Stifter, J., Johnson, A., Keenan, G., Wilkie, D., A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces, HCI International 2013, Las Vegas, NV, July 21, 2013

Reda, K., Febretti, A., Knoll, A., Aurisano, J., Leigh, J., Johnson, A., Papka, M., Hereld, M., Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments, Computer Graphics and Applications, IEEE, vol 33, no 4, pp. 38-48, July 1, 2013

Febretti, A., Nishimoto, A., Thigpen, T., Talandis, J., Long, L., Pirtle, JD, Peterka, T., Verlo, A., Brown, M., Plepys, D., Sandin, D., Renambot, L., Johnson, A., Leigh, J., CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis, Proceedings of IS&T / SPIE Electronic Imaging, The Engineering Reality of Virtual Reality 2013, San Francisco, CA, February 4, 2013

Febretti, A., Richmond, K., Gulati, S., Flesher, C., Hogan, B.P., Johnson, A., Stone, W.C., Priscu, J., Doran, P., Poisson reconstruction of extreme submersed environments: The ENDURANCE exploration of an under-ice Antarctic Lake, 8th International Symposium on Visual Computing (ISVC ’12), Crete, Greece, Lecture Notes in Computer Science, Springer-Verlag, July 16, 2012

Febretti, A., Mateevitsi, V.A., Chau, D., Nishimoto, A., McGinnis, B., Misterka, J., Johnson, A., Leigh, J., The OmegaDesk: Towards A Hybrid 2D & 3D Work Desk, 7th International Symposium on Visual Computing (ISVC11), Las Vegas, Nevada, September 26, 2011

Richmon, K., Febretti, A., Gulati, S., Flesher, C., Hogan, B.P., Murarka, A., Kuhlman, G., Sridharan, M, Johnson, A., Stone, W.C., Priscu, J., Doran, P., SUB-ICE EXPLORATION OF AN ANTARCTIC LAKE: RESULTS FROM THE ENDURANCE PROJECT, 17th International Symposium on Unmanned Untethered Submersible Technology (UUST11), Portsmouth, NH, US, August 21, 2011

Febretti, A., Garzotto, F., Usability, Playability, and Long-Term Engagement in Computer Games, CHI 2009 Work In Progress, Boston, MA, ACM SIGCHI, April 4, 2009