Duplicating Softimage Texturing in OpenGL


X-Y-Z Planar

Softimage wraps a texture on an object depending on how large the object is. To replicate the effect in a CAVE program:

Alternatively, you can use the TexGen function. Place the planes in the smallest coodinates and futz around with the normal length until you get the coverage you want. For example, X-Z planar means you would need to assign the U values to a plane with (A,B,C,D) values of the form (?,0,0,MinX) where ? is a positive value. V would be of the form (0,0,?,MinZ).

X-Y-Z Cylindrical


X-Y-Z Spherical


U/V

Assign U/V directly if it is available in the .hrc file. It is possible to convert any 2-D texture map method into U/V in softimage using TextureOperators->InfoUV.


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