Volume Visualization links

Distributed/Parallel/Large Data Volume Visualization

Craig M. Wittenbrink. Survey of parallel volume rendering algorithms:references. In Parallel and Distributed Processing Techniques and Applications, pages 1329--1336, Las Vegas, NV, July 1998.  (Slides)

David E DeMarle, Steven Parker et al, "Distributed Interactive Ray Tracing for Large Volume Visualization ", Proceedings of IEEE Parallel and Large Data Visualization and Graphics (PVG) 2003

David Ellsworth, Patrick Moran, "Accelerating Large Data Analysis by Exploiting Regularities", IEEE Visualization 2003

Huijuan Zhang, Timothy Newman, "Efficient Out-Of-Core Iso-surface Extraction", PVG 2003

Correa, Klosowski, Silva, "Visibility Based Pre-fetching for Interactive Out-of-core rendering" , PVG 2003

Wes Bethel, Greg Humphreys, "Sort First Distributed Memory, Parallel Visualization and Rendering", PVG 2003 (Slides)

Binotto, Comba, "Real Time Volume Rendering of Time-varying data using Fragment-Shader compression approach", PVG 2003 (Slides)

K.LMa, "Visualizing Very Large Earthquake Simulations", Supercomputing 2003 (Slides)

Wilson et al, "A Hardware Assisted Hybrid Rendering Technique for Interactive Volume Visualization", IEEE Volume Visualization 2002

Tony Garcia and Han-Wei Shen, An Interleaved Parallel Volume Renderer with PC clusters, Eurographics Workshop on Parallel Graphics and Visualization, 2002. pp51-59 (Slides)  

Gregorski et al, "Interactive View Dependent Rendering of Large Isosurfaces", IEEE Vis2002

J. Kniss, P. McCormick, A. McPherson, J. Ahrens, J. Painter, A. Keahey, C. Hansen, TRex: Interactive Texture Based Volume Rendering for Extremely Large Datasets, IEEE Computer Graphics and Applications, 2001 Special Issue on Large Data Visualization.pp52-61 (Slides)

Charles Law, John Ahrens, "An Application Architecture for Large Data Visualization: A Case Study", PVG 2001

Samanta, Kai Li, "Parallel Rendering with K-Way Replication", PVG 2001 (Slides)

Kenneth Mooreland et al, "Sort Last Parallel Rendering for Viewing Extremely Large Datasets on Tiled Displays", PVG 2001 (Slides)

Michael Cox, David Ellsworth, "Application Controlled Demand Paging for Out-of-core Visualization", IEEE Visualization 1997 (Slides)

Multi-resolution Viz, Wavelet Theory, Data compression/encoding etc

Renato Pajarola, "Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing", IEEE Visualization and Computer Graphics, May 2004 (Slides)

Jens Schneider, "Compression Domain Volume Rendering", IEEE Visualization 2003 (Slides)

Eric Lamar, "Multi-layered Image Cache for Scientific Visualization", PVG 2003

Li, Shen , "Time Critical Multiresolution Volume Rendering Using 3D Texture Mapping Hardware", PVG 2003 (Slides)

Guthe et al, "Interactive Rendering of Large Volume Datasets", IEEE Visualization 2002 (Slides)

Eric B. Lum, Kwan-Liu Ma and John Clyne, A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data, IEEE Transactions on Visualization and Computer Graphics, 2002, pp. 286-301

Boada, et al, "Multiresolution volume visualization with texture-based octree", Visual Computer 2001 (Slides)

Jeremy Meredith, "Multiresolution View-Dependent Splat Based Volume Rendering of Large Irregular Data", PVG 2001 (Slides)

Guthe, Straber, "Real time Decompression and Visualization of Animated Volume Data", IEEE Vis01

Eric LaMar, Bernd Hamann, Kenneth I. Joy, Multiresolution- Techniques for Interactive Texture-Based Volume Visualization, in Proceedings of IS&T/SPIE Electronic Imaging 2000, pp 365-374, January 23-28, 2000

Paolo Cignoni, "Multiresolution Representation and Visualization of Volume Data", IEEE Transactions on Visualization and Computer Graphics, 1997 (Slides)

Other Visualization Techniques, Hardware Techniques and Miscellaneous Topics

K.L. Ma, "High Quality Lighting and Efficient Pre-Integration for Volume Rendering", Eurographics Symposium on Visualization, 2004

Viola et al, "Hardware Based Non Linear Filtering and Segmentation  Using High Level Shading Languages", IEEE Vis2003 (Slides)

Klaus Muller, Arie Kaufman, "Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering", IEEE Vis2003 (Slides)

Woodring, Wang, "High Dimensional Direct Rendering of Time-Varying Volumetric Data", IEEE Vis2003

K.L.Ma, "Visualizing Industrial CT Volume Data for Nondestructive applications", IEEE Vis2003

Kruger, "Acceleration Techniques for GPU based Volume Rendering", IEEE Vis2002 (Slides)

J. Kniss, S. Premoze, C. Hansen, D. Ebert, Interactive translucent volume rendering and procedural modeling, To appear in IEEE Visualization 2002 (Slides) 

Sadiq, Kaufman, "Fast and Reliable Space Leaping for Interactive Volume Rendering", IEEE Vis2002 (Slides)

Balmelli et al, "Volume Warping for Adapting Isusurface Extraction", IEEE Vis2002

Qu, Kaufman, "Image Based Rendering with Stable Frame Rates", IEEE Vis2000 (Slides)

Kelly, K.L.Ma, "A Spreadsheet Interface for Visualization Exploration", IEEE Vis2000 (Slides)

Michael Bailey, Nadeau, "Visualizing Volume Data Using Physical Models", IEEE Vis2000

IBR Assisted Volume Rendering, Klaus Mueller, Naeem Shareef, Jian Huang, Roger Crawfis, Late Breaking Hot Topics, pp. 5-8, IEEE Visualization 1999, San Francisco, CA, 1999 (Slides)

K.L.Ma, "Interactive Exploration of Large 3-D Unstructured Grid Data", Report for ICase 1996

Software architectures

Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski. Chromium: A Stream Processing Framework for Interactive Rendering on Clusters. ACM Transactions on Graphics, vol 21(3), pp. 693-702, Proceedings of ACM Siggraph 2002 , July 2002, San Antonio, TX.

K. Engel, Ove Sommer, T.Ertl: A Framework for Interactive Hardware-Accelerated Remote 3D-Visualization, Data Visualization 2000, Springer Computer Science, Pages 67-177, 291 (Slides)


D. Weiskopf, K. Engel, and T. Ertl. Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization, IEEE Visualization 2002 Proceedings, R. Moorhead, M. Gross, K. I. Joy (eds.), ACM Press, October 2002, 93-100 (Slides) 

J. Kniss, G. Kindlmann, and C. Hansen. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets. In Proc. of IEEE Visualization, pages 255-262, San Diego, CA, USA, October 2001. IEEE Computer Society Press (Slides)

Download the source/demo for GeForce3/Radeon8500

J. Kniss, G. Kindlmann, C. Hansen. Multidimensional Transfer Functions for Interactive Volume Rendering, In IEEE Transactions on Visualization and Computer Graphics, 2002. Vol. 8, No. 3, pp. 270-285 (Slides)

Reports, Thesis papers

Yang, "Interactive Hierarchical Displays - a General Framework for Visualization and Exploration of Large Multivariate Datasets", Elvesier Science Journal, Feb 2002

Yang C., "On the fly processing of compressed data", PhD Dissertation Proposal, SUNY, Stony Brook

Lars Lippert, "Wavelet Based Volume Rendering", PhD Thesis, Swiss Federal Institute of Technology, Zurich

Course Notes/Slides, Tutorials

"Interactive Visualization of Volumetric Data on Consumer PC Hardware" Course Notes from IEEE Visualization 2003

"Advances in Volume Visualization" Course Notes from International Spring School of Visualization, March 2000

SIGGRAPH 2002 course - High-Quality Volume Graphics on Consumer PC Hardware 

Eurographics 2002 State-of-the-Art (STAR) Report. Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware.
Report | PPT Slides

Visualization and VR for the grid.  CCGrid 2002 Keynotes by Chris Johnson

C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl. Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization, Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2000

"Rachael Brady's Reading List for Volume Visualization", Spring 2003

Parallel Volume Rendering Links from Craig WittenBrink, HP Labs

"Terascale Visualization: Approaches, Pitfalls and Issues", Panel at IEEE Visualization 1997

Remote Volume Data Visualization - Slides from graphics group at Princeton. They describe a view-dependent seed selection and propogation algorithm (a server sends triangles to clients depending on view points -the server decides how triangles may overlap across tiles (its supposed to be scalable - I guess to a tile display wall too.)

Stephane Mallat, "A Theory for Multiresolution signal decomposition: The Wavelet Representation", IEEE Transactions on Pattern Analysis and Machine Intelligence, July 1989

A Survey of InfoVis Papers, Gary Geisler, 1998

Paper assignment and summary of the above papers (Word Doc)