Limbo History  LIMBO is a simple collaborative program that allows multiple participants represented as avatars to load and manipulate models in a persistent virtual environment. This program comes complete with source code which you can use as a starting point for developing your own collaborative applications. 

CRAVE An application created using Limbo that allows multiple users to connect in the shared space of the VR Rave.  Users can dance by themselves, or with others in real time.  They can control the music or "DJ" which in turn controls lighting systems and other optical effects. Each raver is represented by an avatar, allowing the communication of gesture and dance movements. 

Collaborators from the United States, Australia, Singapore and Japan attend a virtual conference as part of Supercomputng 1998 in Orlando, Florida. At this conference participants depicted as avatars tour each other's collaboratories by walking into designated teleporters. The collaboratories range in content from scientific visualization, engineering and design, education and art history. The software, CAVERNsoft that drove this simulation was developed as part of a long term research project to study the technical and human factors issues of tele-immersion. Credit: Image courtesy of: Jason Leigh, Andrew E. Johnson, Thomas A. DeFanti, Maxine D. Brown; Electronic Visualization Laboratory at the University of Illinois at Chicago, 1998.

Mogao Grottoes project used VR to explore the treasure of one of the greatest arts and cultural discoveries of the 20th Century, the most spectacular Mogoa Grottoes of Dunhuang in western China. This application developed using LIMBO allows participants from remote sites to interact to each other in the same environment. The application was previewed at Super Computing98 Conference, at Orlando, FL.

LIMBO/Vtk visualization of a human skull dataset

The virtual sea colony, created by a group of kids at summer camp

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Last updated Sunday May 9, 1999