is a simple collaborative program that allows multiple participants represented
as avatars to load and manipulate models in a persistent virtual environment.
This program comes complete with source code which you can use as a starting
point for developing your own collaborative applications.
An application created using Limbo that allows multiple users to connect
in the shared space of the VR Rave. Users can dance by themselves,
or with others in real time. They can control the music or "DJ" which
in turn controls lighting systems and other optical effects. Each raver
is represented by an avatar, allowing the communication of gesture and
from the United States, Australia, Singapore and Japan attend a virtual
conference as part of Supercomputng 1998 in Orlando, Florida. At this conference
participants depicted as avatars tour each other's collaboratories by walking
into designated teleporters. The collaboratories range in content from
scientific visualization, engineering and design, education and art history.
The software, CAVERNsoft that drove this simulation was developed as part
of a long term research project to study the technical and human factors
issues of tele-immersion. Credit: Image courtesy of: Jason Leigh, Andrew
E. Johnson, Thomas A. DeFanti, Maxine D. Brown; Electronic Visualization
Laboratory at the University of Illinois at Chicago, 1998. http://www.evl.uic.edu/cavern
used VR to explore the treasure of one of the greatest arts and cultural
discoveries of the 20th Century, the most spectacular Mogoa Grottoes of
Dunhuang in western China. This application developed using LIMBO allows
participants from remote sites to interact to each other in the same environment.
The application was previewed at Super Computing98 Conference, at Orlando,
visualization of a human skull dataset
sea colony, created by a group of kids at summer camp