Spring '97 Calendar

In addition to the landmarks i have listed on my outline, i have included scheduling of some of the activities that lead to those goals. The goals are in bold text. Things that are already done are in italics (usually).

When i talk about "doing panels," i mean animating those panels from the storyboard.

JANUARY

monday tuesday wednesday thursday friday saturday sunday
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Semester begins
16
17
18
19
20
21
22
Commitee meeting 3:00 pm
23
24
25
26
27
Make schedule
(3.5 hours)
28
29
Masters navigation redone
30
31
Switch to SI 3.5;
Calendar Online;
acquire Earth map

FEBRUARY

monday tuesday wednesday thursday friday saturday sunday
1
(work)
2
(laundry)
3
make arm;
join upper palm to heel;
zip fingers to upper palm;
join thumb to heel;
join arm to heel;
make hand skeleton;

4
weight hand model to skeleton;
enlarge world;
redistribute spheres;
add more spheres;
determine path of first sequence

5
edit spheres:
- initial path
- around & behind temple;

6
(work)
7 - CATCH-UP DAY!
FIRST DRAFT OF CONTRACT
8
(work)
9
(laundry)
10
make claws;
finalize hand texture;
HAND MODEL DONE;
hand anim tests


11
hand anim tests;
hand anim demos done
12
start monitor model;
start panels 3 - 5
13
(work)
14 - CATCH-UP DAY!
TEXT CONTENT FINALIZED
15
(work)
16
(laundry)
17
generate on-screen text;
work on monitor
18
finish panels 3 - 5;
draw panels 1 & 2;
work on monitor
19
research animated texture maps;
draw text for temple;
fritz text
20
(work)
21 - CATCH-UP DAY!
fritz text
22
(work)
23
(laundry)
24
Monitor Model Done;
start monitor wall;
start kiosk anim
25
start panels 6 - 11
26
finish panels 6 - 11;
talk to Gary re: NFS;
start rendering
27
(work)
28 - CATCH-UP DAY!
render

MARCH

monday tuesday wednesday thursday friday saturday sunday
1
(work)
2
(laundry)
3
CATCH-UP WEEK!!!
render
4
CATCH-UP WEEK!!!
render
5
CATCH-UP WEEK!!!
render
6
(work)
7
CATCH-UP WEEK!!!
render
8
(work)
9
(laundry)
10
do panels 13 - 18; render 13 - 18;
start panels 19 - 28
11
work on 19 - 28
12
Commitee meeting 5 pm

CHECKLIST:
  • Hand model done
  • Hand anim demos
  • Text content done
  • Monitor model done
  • Panels 3 - 18 animated & rendered
  • Maybe panels 19 - 28 animated
  • Storyboard completed
13
(work)
14
- CATCH-UP DAY!
finish panels 19 - 28;
render 19 - 28
15
(work)
16
(laundry)
17
SPRING BREAK-->
start panels 29 - 31;
render 19 -28
18
finish panels 29 - 31;
render 29 - 31
19
start panels 32 - 25;
render 29 - 31
20
(work)
21 - CATCH-UP DAY!
--> SPRING BREAK
22
(work)
23
(laundry)
24
work on 32 - 35;
tape rendered stuff
25
work on 32 - 35;
tape rendered stuff
26
work on 32 - 35;
tape rendered stuff
27
(work)
28 - CATCH-UP DAY!
29
(work)
30
(laundry)
31
nervous breakdown;
work on 32 - 35

APRIL

monday tuesday wednesday thursday friday saturday sunday

1
work on 32 - 35
2
finish panels 32 - 35; render 32 - 35
3(work)
4 - CATCH-UP DAY!
work on 35 ->;
render 32 - 35
5
(work)
6
7
work on 35 ->;
render 32 - 35
8
work on 35 ->
9
ANIMATION DONE;
render 35 ->
10
(work)
11
- CATCH-UP DAY! render 35 ->
12
(work)
13
(laundry)
14
RENDERING DONE;
tape remaining anim
15
pre-sound-edit done
16
start soundtrack
17
(work)
18
- CATCH-UP DAY!
19
(work)
20
(laundry)
21
SOUNDTRACK DONE
22
CREDITS/TITLES DONE
23
24
25
26
27
28
29
30
FINAL EDIT DONE;
show anim @ seminar?

MAY

monday tuesday wednesday thursday friday saturday sunday



1
2
Last day of
classes
3
4
5
EXAMS -->
6
7
8
9
--> EXAMS
10
Official end of
semester
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31





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This page is located at http://www.evl.uic.edu/caylor/MASTERS/spring97calendar.html
and was last modified 29 March 1997