Contents

I.        Introduction
II.      The Layout of the
         Body
III.    The Specifics of
         Each Part
IV.    The Actor-Data File
V.      Movement Control
VI.    Conclusion

Appendices

A. Class Definitions

  1. Vectors
  2. Point
  3. Curve
  4. TimeLinearCurve
  5. TimeCubicCurve
  6. TranslationCtrl
  7. RotationCtrl
  8. ActorCommon
  9. ActorGlobal
  10. PartCommon
  11. ActorPrimitive
  12. Eye
  13. Eyes
  14. Head
  15. Neck
  16. Torso
  17. Hands
  18. Arms
  19. Legs
  20. CaveActor
B. The Format of The
     Actor-Data File

C. The Class Hierarchy
      Structure

D. Complete Actor-Data
     Files