Vessel World VII


Dreams are often strange, unexpected and yet somewhat familiar. One interacts with the world, but in many cases, the response is unexpected. In a virtual environment, objects have to initiate such interaction in order to loosen the participant from an often passive position.

Vessels II

A strong motive for such interactions are sensory and cognitive stimulation produced by the imagery of people. Here the vessels can be perceived as if they hold other objects, memories or ideas. Once the participants interact with the vessels, they may be transmitted to another world or another state of exploration.

Dream Grrrls