Art will become innovative in the medium of virtual environments when the spectator abandons the act of mere viewing, transcends simple narrative participation and bursts into the scene as an active creator. "Strait Dope" is a CAVE virtual art environment that offer an opportunity to participate in a room size projective construction. The nonlinear nonhierarchical structure of "Strait Dope" stages a stream of consciousness movement that is simultaneously subversive and confrontational.
This structure is not to create chaos but, rather, to present a rebus for symbolic transformation and multisensory interaction. This paper will attempt to describe the virtual environment as a dimensional rebus and the participant as a perceptual collaborator who engages the computer to discover the interplay of the symbolic transformations.
Virtual environments present a visual spatial media of shapes, landscapes and sounds that establish a system for construction and symbolic transformation. The virtual environment as projective construction provides an opportunity for participants to collaborate in a variety of multisensory interactions: visual-spatial, audio-spatial, and kinesthetic.