Detailed Rendering

CAMERA
Settings > Camera

  1. On/Off - Pick view for perspective display.
  2. Set Up; Move Camera; Move Target
    - Pick view for Image Plane Orientation; Set Lens Angle: Lens Focal Length; Standard Lenes.
    - select view, target point, camera position, front and rear clipping planes w/ view pyramid.
  3. Lens - View Number; Lens Angle; Lens Focal Length; Standard Lenses; Apply

RENDERING- Setting up the rendering process
Setings > Rendering

  1. General - these settings are not saved
  1. Rendering Vew Attributes - has significant effect on rendered image for each view
  1. Global lighting - settings for ambient, flashbulb and solar
  1. Source Light - controls placement and configuration of source light cells
      1. Load and attach lighting cell (optional)
      2. open Source Lighting settings box
      3. choose light type
      4. turn source light ON with button (affects current light)
      5. from tools menu choose Place New Light
  1. Surface Materials - Materials (color, texture, transparency and finish) are defined in a material palette file (.pal). A palette file can contin several different or related materials. Materials can be simple color or metalic finishes or they can be textured. Textured surfaces are created by "mapping" an image onto the surface. These texture maps can be pattern mapped like wallpaper or bump mapped like a stucco wall with variable texture depth. Material assignments are made in a Material Assignment Table file (.mat) and assigned on a particular level to a particular color. The .mat file is associated with a .dgn file and should be saved along with the .dgn file. If a custom palette is created, it too must be saved with the dgn file.
      1. File > Open Palette- to choose a palette file of materials.
      2. Default palettes are in \ustation\material\
      3. after selecting a palette file, the predefined materials are listed next to the MAT
      4. after selecting a material, the sample display witl show the material on a simple geometry of your choice.
      5. Tools > Assign by Selection - to select an element interactively to have the material assigned. Color/level will appear in the MAT.
      6. Or Tools > Assign... to enter color and level of the element/s in a dialog box
      7. Double clicking on an existing material in the MAT will also bring up the dialog box to change level and color.
      1. Settings > Rendering > Define Materials - open the Define Materials dialog box
      2. enter a new name in the Material Name: field
      3. click on ADD button to have material name added to the list of materials in the current palette.
      4. set the finish characteristics such as color and transparency in the upper right hand section.
      5. add tecture mapping (optional) by clicking on the Map: button to select Pattern or Bump
      6. click on Select in the Map: area to select a pattern or bump map image file
      7. a bump map material can have both a pattern map and bump map
      8. File > Save Palette - save the palette file to your own directory
      1. copy the palette file to your own directory and rename it. DO NOT MODIFY PALETTES IN THE USTATION DIRECTORY!
      2. Settings > Rendering > Define Materials - open the Define Materials dialog box
      3. File > Open Palette - open the palette file
      4. select a material from the material list on left
      5. change the finish and or texture aspects of the material.
      6. File > Save Palette - save the palette file

© Drew Browning 1999