Transparently Supporting a Wide Range of VR and Stereoscopic Display Devices

Authors: Pape, D., Sandin, D., DeFanti, T.

Publication: Proceedings of SPIE, Stereoscopic Displays and Virtual Reality Systems VI (The Engineering Reality of Virtual Reality 1999), vol 3639, San Jose, CA, pp. 346-353


This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer-centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR (and other) devices.

Date: January 23, 1999 - January 29, 1999

Document: View PDF
Viewing Volume in World Coordinate System - D. Pape, EVL

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