Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey

July 1st, 1998

Categories: Applications, Education, Human Factors, Networking, Tele-Immersion, VR

Collaborative Session within “NICE” with SARA in The Netherlands
Collaborative Session within “NICE” with SARA in The Netherlands

Authors

Johnson, A., Leigh, J., Costigan, J.

About

Tele-Immersion, the union of networked virtual reality and video to support collaboration among scientists, engineers, and educators, is an important element in the computing information infrastructure envisioned by the National Computational Science Alliance. Tele-Immersion will allow people from around the world to casually enter a shared virtual environment, manipulate that environment - whether its a scientific simulation or a design space, and engage in discourse with their collaborators.

Resources

URL

Citation

Johnson, A., Leigh, J., Costigan, J., Multiway Tele-Immersion at Supercomputing ’97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey, IEEE Computer Graphics and Applications, vol 18, no 4, pp. 6-9, July 1st, 1998. http://www.evl.uic.edu/aej/sc97/cgamultiwaypaper.html