Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE® System

Authors: Refsland, S., Ojika, T., DeFanti, T., Johnson, A., Leigh, J., Loeffler, C., Tu, X.

Publication: Proceedings of 1st International Conference on Virtual Worlds, Lecture Notes in Artificial Intelligence, no 1434, Paris, France, Springer Verlag, pp. 323-336, Jean-Claude Heudin (Ed.)


The Australian Great Barrier Reef is a natural wonder of our world and a registered UNESCO World Heritage site hosting 1.5 million visitor-days in 1994/95. Tourism is currently the main commercial use and is estimated to generate over $1 billion annually.[1] With the coming 2000 Olympics in Australia, tourism increases will substantially present a major conservation and preservation problem to the reef. This paper proposes a solution to this problem through establishing a virtual reality installation that is interactive and evolving, enabling many visitors to discover the reef through high quality immersive entertainment. This paper considers the technical implications required for a system based in Complexity: a distributed DOME and CAVE® architectural system; a mixed reality environment; artificial life; multi-user interactivity; and hardware interfaces.

Date: July 1, 1998 - July 3, 1998
Overview of the Virtual Great Barrier Reef Installation - S. Refsland, Virtual Systems Laboratory, Gifu University

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