A Genetic Programming Application in Virtual Reality

Authors: Das, S., Franguiadakis, T., Papka, M, DeFanti, T., Sandin, D.

Publication: Proceedings of the First IEEE Conference on Evolutionary Computing (ICEC ’94), vol 1, IEEE World Congress on Computational Intelligence, pp. 480-484

This paper describes a CAVE application, Evolution of Behavior in a Simulated Environment. The application uses genetic programming techniques to evolve avoidance and goal getting behaviors. Results are shown as real-time, 3-dimensional, stereo forms.

Date: June 1, 1994
Evolution of Behavior in a Simulated Environment - T. Franguiadakis, EVL

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