ImmersaGrams


Developers: Dana M. Plepys, Margaret Dolinsky, Mohammed Dastagir Ali, Todd Margolis, (art)n Laboratory

(art)n Laboratory and EVL have collaborated on the development of the first real-time, stereoscopic hardcopy output of virtual reality applications - the ImmersaGram (IGram). Since the development of the CAVE Virtual Reality Theatre in 1992, EVL’s major area of expertise has been the research and development of software, hardware, networking and communications tools for virtual reality. The results of this research directly addresses a broad range of information visualization issues along a wide spectrum of disciplines from art, architecture and science to medicine, engineering and education. The IGrams are intended to capture the essence of the virtual experience, preserve the sense of immersion and act as an extension of the original artwork into the domain of virtual hardcopy.

IGrams, are PHSColograms that document virtual experiences in the CAVE through virtual photography. Using barrier-strip autostereography techniques, the process generates a series of ten offset images, mathematically interleaves them, and prints the resulting image on Epson film. This final image, the IGram is displayed in a light box.

Email: todd@evl.uic.edu

Date: March 1, 1997 - February 28, 1998
Todd Margolis, Joshua Goldenberg

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