|
Priority |
Kind |
Opening scene/credits
-
at least credits
-
use models from your first thing
-
make arches for the uses to drive through with
-
sliding doors with title and credits and instructions
-
quick driving lesson?
|
|
|
Act 3 - see story board/drawings
-
Make a better cage
-
better beating motion capture
-
better shoot and damage moment
-
make shoot noise and visual always work
-
Thing more visible damage - loses both arms - more visible sacrifice?
-
timing thing - when the white cousin turns and says that filthy meat
object have the turn towards the user later/swifter and more agressive
-
the effect when a thing is shot should be enhanced
-
Thing nicer during shoot - three paths?
-
if refuses to shoot - abuse
-
if missing/semi-reluctant - please protect me, I'm so scared etc
-
if shooting fast - begins to feel sad, guilty, maybe they've learned
their lesson - I can't bear it
-
? add behavior of 4 Things being more threatening to User and
to Thing while user has gun?
-
Rethink moment of Truth
-
At End Add : "It was all a test and you failed/passed"
-
? Lighten Entire Scene?
|
.
1
1
1
1
1
3
3 |
.
sound/file
sound +
code +
file +
etc
sound/file
sound/file
sound/file
sound/file
file
file/sound/code
|
Act Two
-
? add to/change moving too much actionStore
-
keep thumb off joystick etc - done?
-
shorten freedom speeches
-
use the more sophisticated! checks to refine the teachDance checks?
-
more deliberate intro to dance (will also initialize user's believe
that the Thing knows what it is doing)
-
changes to code for the beginning of the dance
-
still a problem with the person driving not moving arms
-
needs to be nipped in bud once and successfully
-
enable nav as soon as the shed blows up
-
shorten the freedom speeches
-
I'm freee! - cavort
-
You freed me!
-
I love you
-
I want to teach you a special dance
-
then check movement - if moving
-
now take your thumb of joystick, don't
-
drive away
-
take thumb off big button, stay still
-
or change navigation to button?
-
and if they don't ...?
-
Pre-Dance - need to record this
-
Let's loosen up a little first
-
wave your arms above your head
-
both arms
-
move both arms
-
higher
-
good
-
We also have recored ones
-
Dance When I sing, watch my arms head and body - don't worry about the
tail
-
May need to replace - don't move away with
-
don't drive away
-
keep your thumb off the joystick etc
-
visual gift for dancing well
-
thing flashing head when speaking
-
problem with dave stacking and not cueing - fixed by putting in a delay
for the startplaying
-
not sure I like the color of the flash, or the frequency
-
changed in thingbody and thingsceneTwo
-
better dance steps
-
nb - check the randomness in dancestate- If I obey I seem to always get
all the same random choices
-
nb - I think I see why the rock's on the low part of the plain jump up
in air
-
- check the rock class and see what figures are fed to them at start
of morph?
-
Maybe the rocks have to whisper - we're going to get you ?? - how
to indicate they're antagonistic - maybe some rearing up and snapping behavior?
-
pleasure stick alternative for the really reluctant?
|
.
1
1
1
1
2
2
2
2
2
3
3 |
.
sound/file
code
sound/code
file
sound/code
model/sound/file
model/file
motion capture
|
Exit Scene
-
I want the laugh gone if the user doesn't shoot go from now your're
mine forever to the plain
-
want both arms back when we go to black
-
but when we return to the dance I see a frame before the sky turns on that's
black? - how to fix? (need to turn earthsky on frame before?) - I've put
sky in the scriptexit - so need to check it
|
|
|
General
-
Check level of all sound bites
-
Check all couts
-
remove dancestate message
|
|
|