Draft 2 Changes - Code
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Check user movement versus CAVE movement for dance - checker
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Act 3 - Welcome
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add action Stores to Thing and Four Things! for the Run away, can't
you navigate questions?
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Act 3 - shooting - tgShootThings
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3 paths
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path 1 (pretty much as is - with the finisNone)
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@ 3rd of time if (killed < 1 && shootNumMax < verylow)
-> eweight = manic
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@2/3rd of time if (ditto) -> eweight = mad
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will need to calculate a shootNumMax and a shootNum every time we shoot
will get added to
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path 2/3
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@ both time checks if (killed < 2) -> eweight = hap, else eweight
= sad
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I will make new actionStores in tgShootThings- notShooting1, notShooting2,
missing1, missing2 to replace the current notShooting and missing AS's
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In the action stores - manic and mad actions will be the same with a
few additions - make sure of this, I need the actions that urge shooting
and criticise and call the user a coward fo these
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There may be a few silent actions for hap and sad to cut down on nagging
???
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Then in tgShootThings
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else if (state = = NOT_SHOOTING)
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add time check and direct to either notShooting1 or 2
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time check is the same as in doEmotions if(thirdofTime), if twoThirdsOfTimeat
which time check to use? shooting 1 until twoThirdsOfTime
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same in (state = = MISSING)
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In setState -> I think we nned to change
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if state = = killed_Three, eweight = sad to
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if state = = killed_Two, eweight = sad
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so that we aren't still with the happy notshooting and missing when
we have said after killed two maybe we shouldn't kill anymore
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another anomaly? - the shouting of ya ya die cousin if we are in the
2 or 3rd time period? No cos we will have had the manic/mad choices
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Add Action Stores and Choice for Rock Trap Scene - Brain/TeachDance
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Add Action Store for Transition - Brain/TeachDance
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Add Action Store/Checks for the intro of the dance sequence
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Global Body
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change stay close to include a lag
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get in face should maybe revert to stay close - sometimes seems weird
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any changes for the 8 foot distance have to be easily reversed