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The Thing Growing is my thesis
project for my MFA at the Electronic Visualization Laboratory
at the University of Illinois at Chicago. It has shown
as a work in progress since 1998, but this was the unveiling of the finished
project. It focuses on a virtual character, controlled by the computer,
who interacts rather bossily with the user. This version includes a substantial
reworking to make the "Thing" more appealing since the point of the project
was to bring the use to a point where she has the power to shoot the Thing
and to play on the ambivalence that this could arouse. My earlier Thing
was so unpleasant that very few people refrained from shooting - this Thing
survived a few more times. |
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The show opened on the evening of March 9th. The
Thing Growing showed every 20 minutes in two CAVEs and on two
ImmersaDesks simultaneously. Having four VR devices maximized the number
of people who could directly interact with the application. This
was important to me because the impact of the piece is very different
when you are the one the Thing addresses and reacts to. |
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With the four VR devices running about of 20 people
could see the project at any one time, 8 in each CAVE, 3 at one of the
Idesks and 1 at the other. At the two CAVEs and at one of the Idesks
the tracked user had an audience. This user's emotional and psychological
responses are not only affected by the Thing but by being watched by others. |
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At the second Idesk one user, wearing headphones,
went through the experience alone. This user was very much enclosed in
the world with the Thing, and without onlookers. Ideally I would like the
piece to be this kind of one on one experience all the time. |
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The project also showed during the day on March 10th.
The second day was less crowded and we showed in one CAVE only. Which meant
that a couple of people could have the intimate one on one experience in
the larger immersive environment. |
show in pictures
MFA statement |
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