Archer animation sequence is independent from position so it plays smoothly
Gas giants have clouds on top of running view
Venus has closeup texture/multitexture when in surface mode
TO DO
make the helixes more obvious
increase the turning angle view of the archer
increase poligons in archer's model
adjust link texture and width
add close-up ground texture for planets when in surface mode
add a couple more light sources besides the sun, so the shadows are soft and not jagged
add gradient texture to archer when in gas giant
mars' and venus' clouds to hide pole imperfections
adjust arrow glow size when aiming
adjust target icon size as well
add a concentric circle and colored dot icon to
show the user their current mode, combined with a mouse icon with
highlighted right button as an interface hint
animate target to make it more apparent
speed and scale measure interface
beginning and end sequences
02/01/05
Uranus texture is fixed
aim starts in the horizon plane
ring normals are fixed
TO DO
use quaternions to deal with archer's movement
fix links so blurry texture edges fall in rectangle edges, not a square: place three rectangles rotated at 120 degrees from each other on a common axis, so they form an asterisk when intersecting with the planets' surface
add close-up ground texture for planets when in surface mode
add a couple more light sources besides the sun, so the shadows are soft and not jagged
fog effect for gas giants
mars' and venus' clouds to hide pole imperfections
adjust arrow glow size which got lost in latest version
adjust target icon size as well
add a concentric circle and colored dot icon to
show the user their current mode, combined with a mouse icon with
highlighted right button as an interface hint
animate target to make it more apparent
speed and scale measure interface
beginning and end sequences
01/17/05
Arrow nows projects a target icon on its aim
Selection menu is on the solar system itself
Shooting the sun takes user to solar system view
A limited number of links can be made, after which the oldest gets deleted
Planets that are actively linked now circle around the archer
TO DO
change the wrong texture that was placed on Uranus
beginning sequence
end sequence
fix links
11/25/04
planets generate helixes proportionally to distance from sun
moons are now visible from each planet's system
saturn has rings
some work with sound
TO DO
rings
saturn and uranus rings to be checked
speed
speed adjusting interface
set slowest and fastest rate with increasingly proportional speed
trails
moon helix trails with a pixel instead of sprite
activate helixes only for visited planets and their moons
wormhole
slingshot effect
beginning of sequence effect
particle emitters rotating in front while moving towards a planet
screens
beginning sequence
game plot paragraph
end credits
planets
fog effetc for gas giants
grid for inside view
mars' clouds
links
to be improved
11/18/04
archer runs, points and shoots
shooting creates links between planets
arrow now has a noticeable spark of light on its tip to help see trajectory
sun has lens flare effect to help relating one's position
11/11/04
bow and arrow react to user input
archer breaths and walks
pivots are all aligned
11/04/04
planets have a constant size sprite each when seen from far away
planets leave a helix-type trail
model of the archer is in place
10/28/04
planets have relief and textures for terrain and clouds