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| the chase takes place in corridors | that users wander through | as the users run, they create tunnels and spaces that start intersecting with each other. | bigger spaces are called chambers. These chambers connect with each other through tunnels and also when they intersect. | users can play tricks in each other. A bucket of water is left on top of the tunnel entrance so it falls when the other user comes out. | But we need to think how to generate tunnels as the users move though them. | We need to think on how to create, maybe modular chambers | that have premade holes | for the tunnels to connect them | or even to have them intersect with each other. | but dynamically creating the chambers with holes and tunnels seem may be hard in terms of processing. | we want to make the tunnels interesting as the users create them. But users tend to move in straight lines. We are thinking of creating a curved pattern for each user that will make them dig interesting tunnels | in which they would not see each other so easily as if they were straight lines. | a different way of creating the tunnels may be to place rocks in a grid that the users can delete as they move though it. | all what the users would see as they dig the tunnels would be the rocks in front of them | so it is important to make the point of view include some distorted peripheral vision to create depthin the space | the small creature would have a creeping motion | the big creature would move forward in a sweeping motion. | a possible third creature that runs away the small creature but pursues the big one would have a massive creeping motion. | one way the creatures may perceive the chambers is by placing a light inside if them that make the rocks transluscent as they are approached | we could create a movable three dimensional map of the paths taken as the users move through space. | we would need thee different kinds of rock at least to create some visual variations and patterns when users move. |