the chase takes place in corridors |
that users wander through |
as the users run, they create tunnels and spaces that start intersecting with each other. |
bigger spaces are called chambers. These chambers connect with each other through tunnels and also when they intersect. |
users can play tricks in each other. A bucket of water is left on top of the tunnel entrance so it falls when the other user comes out. |
But we need to think how to generate tunnels as the users move though them. |
We need to think on how to create, maybe modular chambers |
that have premade holes |
for the tunnels to connect them |
or even to have them intersect with each other. |
but dynamically creating the chambers with holes and tunnels seem may be hard in terms of processing. |
we want to make the tunnels interesting as the users create them. But users tend to move in straight lines. We are thinking of creating a curved pattern for each user that will make them dig interesting tunnels |
in which they would not see each other so easily as if they were straight lines. |
a different way of creating the tunnels may be to place rocks in a grid that the users can delete as they move though it. |
all what the users would see as they dig the tunnels would be the rocks in front of them |
so it is important to make the point of view include some distorted peripheral vision to create depthin the space |
the small creature would have a creeping motion |
the big creature would move forward in a sweeping motion. |
a possible third creature that runs away the small creature but pursues the big one would have a massive creeping motion. |
one way the creatures may perceive the chambers is by placing a light inside if them that make the rocks transluscent as they are approached |
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we could create a movable three dimensional map of the paths taken as the users move through space. |
we would need thee different kinds of rock at least to create some visual variations and patterns when users move. |
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