From a young age I have been using computers to create art. I remember working on my first home computer, a Commodore 64, where I was able to experiment with a primitive digitizing tablet and create my first digital artwork at the age of six.  Since that point I have continued to work my way to a career in the computer graphics industry for the most part, sidestepping into architecture and industrial design for a short while.  However, something in that side venture really stuck with me when I shifted my focus back to computer graphics.  Although I was working primarily with 3d animation and screen based graphics in general, I really began to miss certain aspects of the “hands on” work involved in design. I missed going into the shop and fabricating an idea, putting a great deal of time into the craft of my models. This feeling stuck with me when I arrived at EVL, hence the desire to fuse the real with the virtual. This project engages participants to interact with physical objects in the gallery space as well as a virtual world. The virtual world responds to the participants’ interaction with these objects, and in turn, affects the objects.