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The Round Earth Project
Developers: Andrew Johnson, Carlos Orrego, Joseph Alexander, Maria Roussou, Tom Moher, M. Gillingham, J. Hemmerich, J. Jain, M. Orr, S. Ohlsson, T. DeFanti
October 1, 1997 - September 1, 2000

The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a… Read more
The Virtual Temporal Bone
Developers: Alan Millman, Theodore P. Mason M.D, Mary Rasmussen, Ray Evenhouse, Linda Warren, Noah Lowenthal, Jay McElroy, Rose Seelaus, Judy Challender, Edward L. Applebaum, Walter Panko Ph.D
August 1, 1997 - July 30, 1999

Mastery of the complex anatomic interrelationships of the human temporal bone is an essential part of otolaryngologic residency training, requiring… Read more
STAR TAP℠ : Science, Technology, and Research Transit Access Point
Developers: Thomas A. DeFanti, A. Kassem, R.Butler
May 1, 1997 - April 30, 2004

STAR TAP℠ - Science, Technology, And Research Transit Access Point - is a persistent infrastructure, funded by the National Science Foundation… Read more
Developers: Abhinav Kapoor, Jason Leigh, G.H. Wheless, C. Lascara - Center for Coastal Physcial Oceanography, Old Dominion University
January 1, 1997 - December 1, 1999

CAVE5D, co-developed by Wheless and Lascara from ODU and Dr. Bill Hibbard from the University of Wisconsin-Madison, is a configurable virtual reality… Read more
A Comparsion of Video, Avatar & Face-To-Face in Collaborative Virtual Learning Environments
Developers: Jim Costigan
September 1, 1996 - May 1, 1997

The use of communication technology has an effect on communication. Studies have been conducted that show these effects vary by transmission channel… Read more
Dimension Land
Developers: Andrew Johnson, Craig Barnes, Dave Pape, Jason Leigh, Jim Costigan, Milana Huang, Jim Danowski
September 1, 1996 - May 1, 1997

In Dimension Land a remotely located instructor uses a shared virtual environment and the three dimensions of VR to teach about hypercubes and 4D… Read more
Real-Time 3D Head Position Tracker System With Stereo Cameras Using a Face Recognition Neural Network
Developers: Javier Girado
January 15, 1996 - August 25, 2004

Creating credible virtual reality (VR) computer-generated worlds requires constant updating of the images in all displays to have the correct… Read more
Advanced Networking Research
Developers: Jason Leigh, Luc Renambot
January 1, 1996 - Ongoing

Advanced Networking Research (ANR) has been a focus of EVL’s work over the last decade. The ANR encompasses the development of an advanced… Read more
Developers: Daniel J. Sandin, Greg Dawe, Thomas A. DeFanti
January 1, 1996 - May 1, 1997

The development of the ImmersaDesk2™ system in 1996 focused upon a number of design issues not addressed by the initial ImmersaDesk™… Read more
Video Avatars
Developers: Alex Hill, Anupreet Kalra, Dana M. Plepys, Daniel J. Sandin, Fang Wang, Joe Insley, Johnny Lawson, Satheesh Subramanian, Vivek Rajan
January 1, 1996 - December 31, 1998

Tele-immersive virtual applications utilize avatars to represent users in remote environments, primarily to aid in communication during collaborative… Read more
VideoAvatar Library (3D static)
Developers: Daniel J. Sandin, Joe Insley
January 1, 1996 - August 1, 1997

The VideoAvatar Library is a collection of functions that works in conjunction with the CAVE Library, and can be used to add static, photo-realistic… Read more
Synesthesia: Collaborative Biosignal Experience
Developers: Alan Verlo, Bill Reynolds, Joe Reitzer, Marcus Thiebaux, Margaret Watson, Morteza Ghazisaedy, Rita Addison, Robert V. Kenyon, Tom Coffin, Anthony Tamburrino, Dave Warner, Eben Gay
December 3, 1995 - December 8, 1995

Synesthesia is defined as a unique neuroperceptual event identified in one out of three million people in which a sensory input, such as music, is… Read more
Participatory Artificial Life Demonstration
Developers: Matthew Szymanski, Mike Papka, Terry Disz, Terry Franguiadakis, Rick Stevens
December 3, 1995 - December 8, 1995

The science being visualized is a demonstration of artificial life by generating computer programs that mimic organic life in simple ways. The… Read more
N.I.C.E: Narrative-based Immersive Constructionists / Collaborative Environments
Developers: Andrew Johnson, Christina Vasilakis, Jason Leigh, Maria Roussou, Tom Moher
September 1, 1995 - June 1, 1999

NICE is a project that applies virtual reality to the creation of a family of educational environments for young users. Our approach is based on… Read more
Tracker Calibration - Line of Sight Method
Developers: Daniel J. Sandin, Dave Adamczyk, Greg Dawe, Marek Czernuszenko, Morteza Ghazisaedy, Robert V. Kenyon, Thomas A. DeFanti
March 1, 1995 - February 1, 1998

Widely used in VR electro-magnetic trackers are sensitive to electrically or magneticly conductive objects in the environment. Static errors as high… Read more
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