Page: 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16  
Scientific Visualization of Gyrofluid Tokamak Turbulence Simulation
Developers: Alan Verlo, G. Kerbel, R. Waltz, D. Shumaker, J. Milovich;. Hammett, M. Beer, The Numerical Tokamak Project Consortium
July 1, 1994 - July 15, 1994

High-performance algorithms for simulating and visualizing 3D plasma turbulence in magnetic fusion experiments have been developed as an aid in the… Read more
Getting Physical in Four Dimensions
Developers: Daniel J. Sandin, Joanna Mason, Louis H. Kauffman, Milana Huang, George Francis
July 1, 1994 - July 15, 1994

The goal of this application is to provide a more intuitive understanding of hyperspace. It enabled users to physically interact with objects in four… Read more
Post-Euclidean Walkabout
Developers: Joanna Mason, G. Francis, C. Hartman, U. Axen, A. Arias, P. McCreary;. Chappell
July 1, 1994 - July 15, 1994

This real-time interactive CAVE application takes you on a visit to the post-Euclidean geometry of Gauss, Riemann, Klein, Poincare, and Thurston… Read more
Phase and Amplitude Maps of the Electric Organ Discharge of the Weakly Electric Fish
Developers: Jason Leigh, Thomas A. DeFanti, C. Assad, B. Rasnow, J. Bower
July 1, 1994 - July 15, 1994

This demonstration models the Apteronotus Leptorhynchus (commonly known as the Brown Ghost). It displays simulated data of the electric fields… Read more
The Virtual Eye
Developers: Paul Neumann, R. Parshall, L. Sadler
July 1, 1994 - July 15, 1994

This project demonstrates the design of an anatomically realistic computer model of a human eye in a virtual environment. Users are able to explore… Read more
Jason Interactive Mapper
Developers: Dave Pape, G. Feldman, R. Haleblian, A. Maffei, M. Marra, C. Molyneaux, K. Stewart
July 1, 1994 - July 15, 1994

The JASON is an underwater remotely operated vehicle operated by the Woods Hole Oceanographic Institute. This virtual-reality demonstration re-enacts… Read more
CALVIN: Collaborative Architectural Layout Via Immersive Navigation
Developers: Andrew Johnson, Christina Vasilakis, Jason Leigh, Thomas A. DeFanti, Michael Kelley, Bruce Gibeson, Steve Grinavic
January 1, 1994 - January 1, 1996

One of the current long term goals at the Electronic Visualization Laboratory (EVL) is to create a persistent virtual environment enabling multiple… Read more
ImmersaDesk™
Developers: Daniel J. Sandin, Greg Dawe, Thomas A. DeFanti
January 1, 1994 - December 1, 1994

The ImmersaDesk™ was developed in 1994 at EVL. It is a drafting table format VR display. It features a 67x50-inch rear-projected screen at a… Read more
Visualization of Casting Process in Foundries
Developers: Mike Papka, Steven Cohen, R. Schmitt, H. Domanus, J. Rowlan, T. Disz
September 1, 1993 - August 1, 1994

This application models the pouring of a fluidity spiral used to measure the distance metal can flow in a channel before being stopped by… Read more
Quaternion Julia Sets in Virtual Reality
Developers: Daniel J. Sandin, Joe Insley, Louis H. Kauffman, Yumei Dang
January 15, 1993 - December 15, 1995

A Julia Set is the map of the behavior of an equation when its output is fed back into its input (recursive). The equation mapped is z = z2 + k. In… Read more
PINCH Glove as VR Input Device
Developers: Dave Pape, Greg Dawe, Hiroshi Hayakawa, Jim Costigan, Matthew Szymanski
January 1, 1993 - May 15, 1993

Experiments are ongoing using PINCH™ gloves as an interactive input device to the CAVE, ImmersaDesk, PARIS and other virtual reality systems… Read more
CAVE™ Simulator
Developers: Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Joshua Eliason, Thomas A. DeFanti
January 1, 1993 - May 15, 2003

The CAVE™ simulator, a part of the CAVE library, is a development tool for CAVE™ applications. The simulator is used to create the… Read more
Spacetime Splashes: Catching the Wave of Einstein’s Equations
Developers: Jon Goldman, Trina Roy, Joan Masso, Ed Seidel, Paul Walker, Dan Weber
November 1, 1992 - July 15, 1994

Astrophysicists are interested in applying virtual reality and scientific visualization to spacetime simulations to help them better understand and… Read more
The Fluid Universe: Rayleigh-Taylor Instability in Fluid Flow
Developers: Jon Goldman, Trina Roy, Greg Bryan, Mike Norman
November 1, 1992 - July 15, 1994

This interactive simulation of Rayleigh-Taylor instability shows what happens when a heavier fluid lies on top of a lighter fluid. The gravitational… Read more
Topological Surface Deformation
Developers: Alan Verlo, Louis H. Kauffman
November 1, 1992 - July 15, 1994

The CAVE’s immersive virtual environment enables participants to walk around mathematical shapes, step through complex surfaces, or move a… Read more
Page: 1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16