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CALVIN: Collaborative Architectural Layout Via Immersive Navigation
Developers: Andrew Johnson, Christina Vasilakis, Jason Leigh, Thomas A. DeFanti, Michael Kelley, Bruce Gibeson, Steve Grinavic
January 1, 1994 - January 1, 1996

One of the current long term goals at the Electronic Visualization Laboratory (EVL) is to create a persistent virtual environment enabling multiple… Read more
ImmersaDesk™
Developers: Daniel J. Sandin, Greg Dawe, Thomas A. DeFanti
January 1, 1994 - December 1, 1994

The ImmersaDesk™ was developed in 1994 at EVL. It is a drafting table format VR display. It features a 67x50-inch rear-projected screen at a… Read more
Visualization of Casting Process in Foundries
Developers: Mike Papka, Steven Cohen, R. Schmitt, H. Domanus, J. Rowlan, T. Disz
September 1, 1993 - August 1, 1994

This application models the pouring of a fluidity spiral used to measure the distance metal can flow in a channel before being stopped by… Read more
Quaternion Julia Sets in Virtual Reality
Developers: Daniel J. Sandin, Joe Insley, Louis H. Kauffman, Yumei Dang
January 15, 1993 - December 15, 1995

A Julia Set is the map of the behavior of an equation when its output is fed back into its input (recursive). The equation mapped is z = z2 + k. In… Read more
PINCH Glove as VR Input Device
Developers: Dave Pape, Greg Dawe, Hiroshi Hayakawa, Jim Costigan, Matthew Szymanski
January 1, 1993 - May 15, 1993

Experiments are ongoing using PINCH™ gloves as an interactive input device to the CAVE, ImmersaDesk, PARIS and other virtual reality systems… Read more
CAVE™ Simulator
Developers: Carolina Cruz-Neira, Daniel J. Sandin, Dave Pape, Joshua Eliason, Thomas A. DeFanti
January 1, 1993 - May 15, 2003

The CAVE™ simulator, a part of the CAVE library, is a development tool for CAVE™ applications. The simulator is used to create the… Read more
Spacetime Splashes: Catching the Wave of Einstein’s Equations
Developers: Jon Goldman, Trina Roy, Joan Masso, Ed Seidel, Paul Walker, Dan Weber
November 1, 1992 - July 15, 1994

Astrophysicists are interested in applying virtual reality and scientific visualization to spacetime simulations to help them better understand and… Read more
The Fluid Universe: Rayleigh-Taylor Instability in Fluid Flow
Developers: Jon Goldman, Trina Roy, Greg Bryan, Mike Norman
November 1, 1992 - July 15, 1994

This interactive simulation of Rayleigh-Taylor instability shows what happens when a heavier fluid lies on top of a lighter fluid. The gravitational… Read more
Topological Surface Deformation
Developers: Alan Verlo, Louis H. Kauffman
November 1, 1992 - July 15, 1994

The CAVE’s immersive virtual environment enables participants to walk around mathematical shapes, step through complex surfaces, or move a… Read more
The Fluid Universe: Formation of Structures After the Big Bang
Developers: Jon Goldman, Trina Roy, M. Norman, G. Bryan
November 1, 1992 - November 1, 1993

The physics of fluid flow coupled with gravity is of crucial importance to the understanding of many astrophysical phenomena. In this application… Read more
Blowing Snow
Developers: Daniel J. Sandin
November 1, 1992 - November 1, 1993

“Blowing Snow” is a simplified simulation of wind interacting with the person who is being tracked inside the CAVE. CAVE participants… Read more
Mathenautics: Three-Eighths of Thurston’s Eight-Fold Way
Developers: Daniel J. Sandin, Randy Hudson, George Francis, Charlie Gunn, The Geometry Center
November 1, 1992 - November 1, 1993

Mathematicians study the behavior of lines and curves on the surfaces of different shapes, such as a sphere and a donut-shaped torus. While these… Read more
Distributed VIS-5D for Large Atmospheric Simulations
Developers: Bill Hibbard, Steven Cohen, B. Paul, A. Battaiola, G. Tripoli, P. Pokrandt
November 1, 1992 - November 1, 1993

A simulation of Hurricane Gilbert, using VIS-5D software, lets CAVE participants stand inside the hurricane, experiencing such phenomena as wind… Read more
Evolution of Shape and Sound via Genetic Programming
Developers: Mike Papka, Sumit Das, Terry Franguiadakis
November 1, 1992 - November 1, 1993

The ideas of genetic evolution combine with computer science and art to create aesthetically pleasing shapes and sounds. A gene is a symbolic… Read more
The Virtual Director
Developers: Marcus Thiebaux, Donna Cox, Robert Patterson
September 1, 1992 - February 22, 1997

“The Virtual Director” is a virtual reality interface that enables gestural motion capture and voice control of navigation, editing, and… Read more
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