Margaret M. Rawlings Vita 1983-1999


As an undergraduate, Maggie created an animation program which was one of the first to use real-time animation in the creation of an animated video.

Her graduate thesis used iterative line functions with constrained randomness to process video images. The goal was to create a video which resembled an animated impressionistic painting. The challenge involved creating brushstrokes which resembled the slight variances done by hand in order to avoid the repetitive consistency of the computer.

 

Prior to her work at EVL, Maggie worked at Telaction as an artist/producer. During that time, she co-designed a paint program for use in creating interactive catalog pages.

 

Maggie has accomplished much in her ten years with EVL. Her primary responsibilities were to promote, obtain and direct research projects in computer graphics and virtual reality in conjunction with outside businesses, museums and organizations.

 

In addition to her work at EVL, Maggie had a 50% appointment at the National Center for Supercomputing Applications in Champaign-Urbana. One of her tasks was to manage the development of one of the first computer graphic web pages on Mosaic in time for its debut in Washington DC.

 

She was a critical participant in the birth and growth of large scale display virtual reality. Her role involved the development and commercialization of the CAVETM and ImmersadeskTM. Currently, there are over three hundred of these VR units worldwide and countless clones, thus fueling a new industry.

 

She also managed large scale conference exhibits, most notably SIGGRAPH'92 Showcase, Supercomputing '92 & '93 CAVE Exhibit, and Supercomputing ë94 Metacenter Exhibit.


Currently on disability due to multiple sclerosis, Maggie has changed her focus towards writing a novel. The two things MS has taught her are patience and acceptance. What she can get done, she will. What she can't get done, she can't.

 

 

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