Virtual Ambients

Moher, T., Kim, J., Haas, D. (2002). A two-tiered collaborative design for observational science activities in simulated environments. Proceedings Computer Supported Cooperative Learning (CSCL) 2002. Jan. 7-11, Boulder, CO (to appear). Moher, T., Johnson, A., Cho, Y., Lin, Y. (2001). First Person Science Inquiry 'in the Field'. Proceedings of IPT/EGVE 2001, May 16-18, Stuttgart, Germany, pp. 131-140.

Moher, T., Johnson, A., Cho, Y. (2001). First-Person Science Inquiry in Virtual Ambient Environments. Proceedings ACM Conference on Human Factors in Computing Systems (CHI 2001), Mar 31 - Apr 5, 2001, Seattle, WA, pp. 261-262.

Johnson, A., Moher, T., Ohlsson, S., Leigh, J. (2001). Exploring Multiple Representations In Elementary School Science Education. Proceedings of IEEE VR 2001, Mar 13-17, 2001, Yokohama, Japan, pp. 201-208.

Moher, T., Johnson, A., Cho, Y., Lin, Y. (2000). Observation-based Inquiry in a Virtual Ambient Environment. In the proceedings of the Fourth International Conference of the Learning Sciences, June 14-17, 2000, Ann Arbor, MI, pp. 238-245.

QuickWorlds

Johnson, A., Moher, T., Leigh, J., Lin, Y. (2000). QuickWorlds: Teacher driven VR worlds in an Elementary School Curriculum. In the SIGGRAPH 2000 Educators Program, July 23-28, 2000, New Orleans, LA., Conference Abstracts and Applications pp. 60-63.

Conceptual change

Ohlsson, S., Moher, T., Johnson, A. (2000). Deep Learning in Virtual Reality: How to Teach Children that the Earth is Round. Proceedings of the 22nd Annual Conference of the Cognitive Science Society, Aug. 13-15, 2000, Philadelphia, PA, pp. 364-368.

Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999). The Round Earth Project: Collaborative VR for Conceptual Learning. IEEE Computer Graphics and Applications 19(6). November / December, 1999, pp. 60-69.

Johnson, A., Moher, T., Ohlsson, S. (1999). The Round Earth Project - Collaborative VR for Elementary School Kids. SIGGRAPH 99 Conference Abstracts and Applications. Los Angeles, CA, Aug 8-13, 1999, pp 90-93.

Moher, T., Johnson, A., Ohlsson, S., Gillingham, M. (1999). Bridging Strategies for VR-Based Learning. ACM Conference on Human Factors in Computing Systems (CHI '99). Pittsburgh, PA, May 15-20, 1999, pp. 536-543.

Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999). The Round Earth Project: Deep Learning in a Collaborative Virtual World. IEEE VR '99. Houston, TX, March 13-17, 1999, pp. 164-171.