Moher, T., Johnson, A., Cho, Y. (2001). First-Person Science Inquiry in Virtual Ambient Environments. Proceedings ACM Conference on Human Factors in Computing Systems (CHI 2001), Mar 31 - Apr 5, 2001, Seattle, WA, pp. 261-262.
Johnson, A., Moher, T., Ohlsson, S., Leigh, J. (2001). Exploring Multiple Representations In Elementary School Science Education. Proceedings of IEEE VR 2001, Mar 13-17, 2001, Yokohama, Japan, pp. 201-208.
QuickWorlds
Johnson, A., Moher, T., Leigh, J., Lin, Y. (2000).
QuickWorlds: Teacher driven VR worlds in an Elementary School Curriculum.
In the SIGGRAPH 2000 Educators Program,
July 23-28, 2000, New Orleans, LA.,
Conference Abstracts and Applications pp. 60-63.
Conceptual change
Ohlsson, S., Moher, T., Johnson, A. (2000).
Deep Learning in Virtual Reality:
How to Teach Children that the Earth is Round.
Proceedings of the 22nd Annual Conference of the
Cognitive Science Society, Aug. 13-15, 2000,
Philadelphia, PA, pp. 364-368.
Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999).
The Round Earth Project: Collaborative VR for Conceptual Learning.
IEEE Computer Graphics
and Applications 19(6). November / December, 1999, pp. 60-69.
Johnson, A., Moher, T., Ohlsson, S. (1999). The Round Earth Project - Collaborative VR for Elementary School Kids. SIGGRAPH 99 Conference Abstracts and Applications. Los Angeles, CA, Aug 8-13, 1999, pp 90-93.
Moher, T., Johnson, A., Ohlsson, S., Gillingham, M. (1999). Bridging Strategies for VR-Based Learning. ACM Conference on Human Factors in Computing Systems (CHI '99). Pittsburgh, PA, May 15-20, 1999, pp. 536-543.
Johnson, A., Moher, T., Ohlsson, S., Gillingham, M. (1999). The Round Earth Project: Deep Learning in a Collaborative Virtual World. IEEE VR '99. Houston, TX, March 13-17, 1999, pp. 164-171.