Lattice Deformations

And

Soft Body Controls

 

Lattice creations and parameters:

 

 

Proceed and adjust “goal PP” attributes after completion of soft body setup.

 

 

 

Importing Geometry

And

Character Setup

 

 

The above steps pertain to the file “FulgoreWalk.mb” after redesigning of the model and then export only the geometry of the file “Fulgore_1.mb” or “Fulgore1”.  In Fulgore_1.mb, delete everything below pelvis, import only the geometry (mainly limbs) and then recreate the skeletons.

 

Arms/Palms Setup

(Binding the geometry)

 

  1. Modify the position of the arm then delete the “history” and “freeze transformation”.
  2. Create skeleton (joints) for the palm and thumb.
  3. Bind the “thumb” geometry to the thumb joints.
  4. Position the arm skeleton to the “bind pose”.
  5. Connect the palm joints to the wrist joint with “parent” option engaged.
  6. Bind the arm to the arm joints.
  7. Connect the thumb joints to the wrist joint.

 

 

 

Layout of FD Lattice à “palm”