Kathryn T. O'Keefe
| 961 Wisconsin Street | San Francisco
| Ca. | 94107 |
| www.evl.uic.edu/okeefe | 415 . 695
. 9770 |
P R O F E S S I O N A L E
X P E R I E N C E
| Rocket
Science Games | Computer
Animator | January to October 1996|
Computer Animator for OBSIDIAN,
one of the 5 winners at the industry
tradeshow, E3. Obsidian is a 3-d, non-linear, graphic adventure
game in the
style of Myst.
- > animated gameplay navigation and node views for the large and
- complex game environments (gameplay navigation for specific worlds
- within the game exceeding 7500 frames)
- > used shape, and skelatal animation to create object animations
- > some modeling and texture mapping
- >documented and coordinated the delivery of frames with asset
management
- >worked with various databases and networked moving files and
customized
- scripts
- >coordinated delivery of frames for compositing of 3d models
with visuals
- created in Aftereffects
| Virtual World Entertainment
| Internship | January to November 1995 |
Visual research and development on Hull-Pressure, a real-time graphic
adventure
game.
- > created concept sketches for the game architecture
- > designed and modeled the structures in
Lightwave, the 3d modeling package
- for the Video Toaster
- > attention was paid to optimizing the models for the real-time
environment
- > models were imported into Wavefront/TDI for cleanup and texture
mapped
- using proprietary software
- > ideated and created concept sketches and presentation renderings
for
- Virtual World sites redesign.
P R O F E S S I O N A L E
X P E R I E N C E (in the field of Industrial Design)
| Fritkin
Jones | Exhibit Design | October to July 1991 |
| Contempo Design | Exhibit
Design | 1988 to 1990 |
| Spartus | Product Design | 1987 to 1988 |
| College of DuPage | CAD Laboratory Assistant | 1987
|
| International Games | Toy Design | May to October
1986 |
C O M P U T E R & T E C H N I C A L
S K I L L S
- > Softimage, Alias, Lightwave, Photoshop
- > unix, (familiarity with DOS)
- > classes in traditional animation, 16mm experience on an oxberry
camera
- > full-broadcast quality video production and post production
- > 6 years professional experience as an Industrial Designer
- > marker rendering, model making, and conceptual sketches
E D U C A T I O N
| Bachelors of Fine Arts in Industrial Design | The
University of Illinois at Urbana/Champaign | May 1985 |
E X H I B I T I O N S
| Eve 4 | The
Sandini Family Circus, Leaky's Room | modeled clown shoes
| May 1995 |
| MFA Presentation | Video Presentation and Installation
work | March 17th, 1995 |
| Caveart | Silkscreens on metal from computer generated
work | May 1994 |
| 20-Amp Blow Toad | Video Installation | March - April
1993 |
| The Chicago Student Film and Video Festival | Video
work, Nod | April 1993 |
P R O F E S S I O N A L A
C T I V I T I E S
| Supercomputing 95 | Student
Volunteer | December 1995 |
| Siggraph 94 | VROOM exhibition | Student Volunteer
| July 1994 |
| Supercomputing 92 | CAVE exhibition | Student Volunteer
| December 1992 |
| Siggraph 92 | Showcase exhibition | Committee Member
| July 1992 |
<--kaddy's