[2] J. Leigh, C.A. Vasilakis, T.A. DeFanti, R. Grossman, C. Assad, B. Rasnow, A. Protopappas, E. DeSchutter, J.M. Bower, "Virtual Reality in Computational Neuroscience," Proceedings of the Conference on Applications of Virtual Reality, editor: R. Earnshaw, British Computer Society, to be published June 1994.
[3] A. Johnson, F. Fotouhi, J. Leigh, T.A. DeFanti, "SANDBOX: An Interface to Scientific Data Based on Experimentation," Proceedings of the 5th Eurographics Workshop on Visualization in Scientific Computing, Eurographics, to be published May 1994.
[4] C.A. Vasilakis, "User Studies for Toolkit Development in Virtual Reality," Collected papers of the Sixth Workshop of the Psychology of Programming Interest Group (PPIG-6), England, January 1994, pp. 61-76.
[5] S. Das, T. Franguiadakis, M. Papka, T.A. DeFanti and D.J. Sandin, "A Genetic Programming Application in Virtual Reality," IEEE Conference on Genetic Algorithms, to be published June 1994.
[6] T.A. DeFanti, D.J. Sandin and C. Cruz-Neira, "A 'Room' with a 'View'," IEEE Spectrum, October 1993, pp. 30-33.
[7] C. Cruz-Neira, J. Leigh, C. Barnes, S.M. Cohen, S. Das, R. Engelmann, R. Hudson, M. Papka, T. Roy, L. Siegel, C. Vasilakis, T.A. DeFanti and D.J. Sandin, "Scientists in Wonderland: A Report on Visualization Applications in the CAVE Virtual Reality Environment," IEEE 1993 Symposium on Research Frontiers in Virtual Reality, October 1993, pp. 59-66.
[8] J. Leigh, E. DeSchutter, M. Lee, J.M. Bower, T.A. DeFanti, "Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell," Proceedings of High Performance Computing 1993, Society for Computer Simulation, Arlington, VA, March 1993, pp. 248-253.
[9] R. Bargar and S. Das, "Virtual Sound Composition for the CAVE," Proceedings of the 1993 International Computer Music Conference (addendum), International Computer Music Association, Tokyo, Japan, September 1993.
[10] C. Cruz-Neira, D.J.Sandin, T.A. DeFanti, "Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE," Computer Graphics (Proceedings of SIGGRAPH '93), ACM SIGGRAPH, August 1993, pp. 135-142.
[11] C. Cruz-Neira, D.J. Sandin, T.A. DeFanti, R.V. Kenyon and J.C. Hart, "The CAVE: Audio Visual Experience Automatic Virtual Environment," Communications of the ACM, Vol. 35, No. 6, June 1992, pp. 65-72.