J. Leigh, C.A. Vasilakis, T.A. DeFanti, R. Grossman, C. Assad, B. Rasnow, A. Protopappas, E. DeSchutter, J.M. Bower, "Virtual Reality in Computational Neuroscience," Proceedings of the Conference on Applications of Virtual Reality, editor: R. Earnshaw, British Computer Society, to be published June 1994.
 A. Johnson, F. Fotouhi, J. Leigh, T.A. DeFanti, "SANDBOX: An Interface to Scientific Data Based on Experimentation," Proceedings of the 5th Eurographics Workshop on Visualization in Scientific Computing, Eurographics, to be published May 1994.
 C.A. Vasilakis, "User Studies for Toolkit Development in Virtual Reality," Collected papers of the Sixth Workshop of the Psychology of Programming Interest Group (PPIG-6), England, January 1994, pp. 61-76.
 S. Das, T. Franguiadakis, M. Papka, T.A. DeFanti and D.J. Sandin, "A Genetic Programming Application in Virtual Reality," IEEE Conference on Genetic Algorithms, to be published June 1994.
 T.A. DeFanti, D.J. Sandin and C. Cruz-Neira, "A 'Room' with a 'View'," IEEE Spectrum, October 1993, pp. 30-33.
 C. Cruz-Neira, J. Leigh, C. Barnes, S.M. Cohen, S. Das, R. Engelmann, R. Hudson, M. Papka, T. Roy, L. Siegel, C. Vasilakis, T.A. DeFanti and D.J. Sandin, "Scientists in Wonderland: A Report on Visualization Applications in the CAVE Virtual Reality Environment," IEEE 1993 Symposium on Research Frontiers in Virtual Reality, October 1993, pp. 59-66.
 J. Leigh, E. DeSchutter, M. Lee, J.M. Bower, T.A. DeFanti, "Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell," Proceedings of High Performance Computing 1993, Society for Computer Simulation, Arlington, VA, March 1993, pp. 248-253.
 R. Bargar and S. Das, "Virtual Sound Composition for the CAVE," Proceedings of the 1993 International Computer Music Conference (addendum), International Computer Music Association, Tokyo, Japan, September 1993.
 C. Cruz-Neira, D.J.Sandin, T.A. DeFanti, "Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE," Computer Graphics (Proceedings of SIGGRAPH '93), ACM SIGGRAPH, August 1993, pp. 135-142.
 C. Cruz-Neira, D.J. Sandin, T.A. DeFanti, R.V. Kenyon and J.C. Hart, "The CAVE: Audio Visual Experience Automatic Virtual Environment," Communications of the ACM, Vol. 35, No. 6, June 1992, pp. 65-72.