A Low-Cost Projection Based VR Display Dave Pape, Josephine Anstey, Greg Dawe Projection based virtual reality systems have become well established in application areas such as computational science, automotive engineering, and chemical exploration. These fields are often favored with large budgets and can afford expensive, advanced displays. VR also has applications for art, cultural heritage, and educational institutions, many of which have much smaller budgets, or are not able to support and maintain high-end graphics workstations. A simpler, more affordable projection based display system would be valuable for these institutions. Currently, worldwide, there are about 5 CAVEs in public museums which show art and education projects. Their popularity with the public and the economics of throughput mean that relatively large groups are shown short demonstrations. Because of the limited time it is unusual for visitors to interact directly with the experience - very often a museum worker will navigate and interact for them. We believe that a cheaper system would allow visitors longer, more hands-on, and possibly more intimate experiences of virtual worlds. This paper describes the construction of a single screen, passive stereo, VR display based on commodity, or otherwise low-cost, components. We compare its quality with that of high end systems like a CAVE or ImmersaDesk, and discuss future directions for lower-cost VR systems. The core elements of the system are three PCs, two LCD projectors, tracking, and polarized stereo. The main computer, for the graphics, is a dual processor Linux PC with a two-channel 3D video card. The tracking system is a PC with a Space Pad, and a wand interactive device. The audio system is a PC with a generic audio card and speakers (and optionally a mixer and more expensive speakers). All the PCs are connected by Ethernet. The stereo display uses circularly polarizing filters for the two projectors and inexpensive polarized glasses. As with most immersive projection systems, we use rear-projection to allow people to stand very close to the screen. Passive stereo in such systems has been difficult in the past because standard rear-projection screens do not preserve polarization; after evaluating numerous screen materials, we have identified one that produces very little stereo crosstalk (aka ghosting). In basic performance tests, the low-cost system is comparable to one using an SGI Onyx. The quality of the graphics is inferior to high-end systems - aliasing can be particularly bad with current PC video cards. The LCD projectors also have lower resolution than high cost CRT projectors, but are superior in terms of brightness and contrast. The lightweight passive stereo glasses are less encumbering, and less fragile, than active glasses. This prototype system is being used in an undergraduate media studies course, allowing students to create their own interactive virtual environments. We have also adapted the same technology to create a monoscopic, multi-screen display for an exhibit at the Smithsonian Museum. Future steps will be to expose the full system to the rigors of a museum or gallery environment, and to refine it in terms of durability and usability.