#include <Performer/pf.h> #include <pfcave.h> pfScene * create_scene(void); int main(int argc,char **argv) { pfInit(); pfCAVEConfig(&argc,argv,NULL); pfConfig(); pfCAVEInitChannels(); pfCAVEMasterChan()->setScene(create_scene()); while (!getbutton(ESCKEY)) { pfSync(); pfCAVEPreFrame(); pfFrame(); pfCAVEPostFrame(); } pfCAVEHalt(); pfExit(); } pfScene * create_scene(void) { return new pfScene; }