
#include <Performer/pf.h>
#include <pfcave.h>
pfScene * create_scene(void);
int main(int argc,char **argv)
{
pfInit();
pfCAVEConfig(&argc,argv,NULL);
pfConfig();
pfCAVEInitChannels();
pfCAVEMasterChan()->setScene(create_scene());
while (!getbutton(ESCKEY))
{
pfSync();
pfCAVEPreFrame();
pfFrame();
pfCAVEPostFrame();
}
pfCAVEHalt();
pfExit();
}
pfScene * create_scene(void)
{
return new pfScene;
}