CAVE Graphics Notes
- Hardware:
- Onyx Reality Engine 2 or Infinite Reality
Typical CAVE system has 8 CPUs, 256-1024 MB memory
May use Indigo2 Impact for ImmersaDesk
- Reality Engine 2
- Video: 96 hz, 1024 x 768 stereo mode
- Textures: 4 or 16 MB of hardware texture memory
- 2 or 4 RMs per pipe allows multisampling
- Infinite Reality
- Video: 96 hz, 1024 x 768 stereo mode; or 120 hz, 1280 x 1024 stereo
- Textures: 16 or 64 MB of hardware texture memory
- Texture downloads very fast
- Can multisample with 1 RM
- Can drive multiple video channels from one pipe
Want 16+ frames per second (stereo) for interactivity.
-> Scene should consist of 5,000 - 50,000 triangles.
Previous page
Next page
Last modified 15 June 1996.
Dave Pape, pape@evl.uic.edu