Performer 2.0 in the CAVE
Designed for high-performance interactive graphics
Tools for multiprocessing and scene management
C & C++ bindings
IrisGL & OpenGL
Scene graphs
Loading objects
Geometry & PFDU primitives
DCS's and navigation
Database traversals
Math
Intersection testing
Optimization
Performer By Example
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Last modified 21 July 1997.
Dave Pape
, pape@evl.uic.edu