Performer Scene Graphs

Traversing a scene



    void recursiveTraversal(pfNode * node)
	    {
	     /* Do something with node */
		...
    
	     /* Traverse all of node's children */
	     int i;
	     if (node->isOfType(pfGroup::getClassType()))
		    {
		    pfGroup *group = (pfGroup *)node;
		    for (i=0; i < group->getNumChildren(); i++)
			    recursiveTraversal(group->getChild(i));
		    }
	    }
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