University of Illinois Chicago
CS/DES 427 Creative Coding
Spring 2025

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Materials

  • Immersed in Technology: Art and Virtual Environments. Edited by Mary Anne Moser and Douglas MacLeod (1996)
  • The VR Book - Human-Centered Design for Virtual Reality by Jason Jerald (2015)
  • Cyberspace: First Steps by Michael Benedickt (1991)
  • ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2019 and earlier. (Available from ACM through UIC digital library)
  • Leonardo, 2019 and earlier (Available from MIT Press through UIC digital library)
  • Proceedings of the International Symposium on Electronic Art, 2019 and earlier (Available online)
  • Selected readings from The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort, MIT Press (2003)
  • Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art, Zabet Patterson, MIT Press (2015)
  • Gödel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, Basic Books (1991)
  • Unity Game Development Essentials by Will Goldstone
  • Unity 3D Game Development by Example Beginner’s Guide by Ryan Henson Creighton

  • Richard Schecher, 6 Axioms for Environmental Theater, 1968
  • Anne Bogart and Tina Landau, The Viewpoints Book, 2005
  • La Biennale Di Venezia, Venice Immersive, 2022

  • Unity3D https://unity3d.com/get-unity
  • Unity website http://unity3d.com
  • Unity Asset Store https://www.assetstore.unity3d.com
  • Unity Scripting Reference http://docs.unity3d.com/ScriptReference
  • Unity Tutorials http://unity3d.com/learn/tutorials
  • Autodesk Maya https://www.autodesk.com/education/free-software/maya
  • 3D Warehouse https://3dwarehouse.sketchup.com/
  • TurboSquid https://www.turbosquid.com/

  • LinkedIn Tutorials - Free for UIC: https://www.linkedin.com/learning/

School of Design and Department of Computer Science
University of Illinois Chicago
Chicago, IL 60607

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