Materials
- Immersed in Technology: Art and Virtual Environments. Edited by Mary Anne Moser and Douglas MacLeod (1996)
- The VR Book - Human-Centered Design for Virtual Reality by Jason Jerald (2015)
- Cyberspace: First Steps by Michael Benedickt (1991)
- ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2019 and earlier. (Available from ACM through UIC digital library)
- Leonardo, 2019 and earlier (Available from MIT Press through UIC digital library)
- Proceedings of the International Symposium on Electronic Art, 2019 and earlier (Available online)
- Selected readings from The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort, MIT Press (2003)
- Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art, Zabet Patterson, MIT Press (2015)
- Gödel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, Basic Books (1991)
- Unity Game Development Essentials by Will Goldstone
-
Unity 3D Game Development by Example Beginner’s Guide by Ryan Henson Creighton
- Richard Schecher, 6 Axioms for Environmental Theater, 1968
- Anne Bogart and Tina Landau, The Viewpoints Book, 2005
-
La Biennale Di Venezia, Venice Immersive, 2022
- Unity3D https://unity3d.com/get-unity
- Unity website http://unity3d.com
- Unity Asset Store https://www.assetstore.unity3d.com
- Unity Scripting Reference http://docs.unity3d.com/ScriptReference
- Unity Tutorials http://unity3d.com/learn/tutorials
- Autodesk Maya https://www.autodesk.com/education/free-software/maya
- 3D Warehouse https://3dwarehouse.sketchup.com/
-
TurboSquid https://www.turbosquid.com/
- LinkedIn Tutorials - Free for UIC: https://www.linkedin.com/learning/