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AD406 Introduction to 3-Dimensional Modeling
Instructor: Ralph De Stefano

Course Outline - Fall 1999


Lecture notes are in PDF format, they can be viewed with Adobe Acrobat Reader on almost all operating systems.

Week
Discussion Topics
Notes
01
  • NO LICENSES
n/a
02
  • Introduction to the Maya Interface
maya02.pdf
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  • Assignment 1
assign01.pdf
03
  • Introduction to the 3D Paradigm
  • Working with Primitives and the Text Tools
  • Transformations and Translations
maya03.pdf
04
  • Introduction to Spline Based Modeling
  • Curve Creation Techniques
  • Surface Creation Techniques
maya04.pdf
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  • Assignment 2
assign02.pdf
05
  • Hierarchical Modeling
  • Curve and Surface Editing Techniques
  • Efficient Modeling
maya05.pdf
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  • Assignment 3
assign03.pdf
06
  • Boolean Modeling
  • Trim Surfaces
  • Fillet Surfaces
maya06.pdf
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  • Assignment 4
assign04.pdf
07
  • Lighting
  • Virtual Lighting
  • Rendering Basics
maya07.pdf
08
  • Introduction to Shading
  • Discuss Midterm Projects
n/a
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  • Midterm Assignment
midterm.pdf
09
  • The Virtual Camera
  • Work on Midterm Projects
maya09.pdf
10
  • Midterm Critique
n/a
11
  • Render Nodes and Shading Groups
  • Materials
maya11.pdf
12
  • Render Nodes and Shading Groups continued
  • Texture Mapping
  • Displacement and Bump Mapping
maya12.pdf
13
  • Attaching surfaces and curves
  • Blend fillet surfaces
  • Round Tool
  • Really Basic Skeleton Build/IK
n/a
14
  • Surface Quality
  • Rendering
maya14.pdf
15
  • Work on Final Project
n/a

Copyright © 1999 ralph de stefano. all rights reserved. reproduction without permission is prohibited. last modified november 03, 1999