Introduction to 3-Dimensional Modeling|
Instructor: Ralph De Stefano
Syllabus - Fall 1999
Prior graphics experience, interest in 3D graphics, and/or permission of the Instructor.
Class gathers in ALH 3114, more commonly known as
Newspace, at the following times:
- Monday 4:30p - 7:00p
- Wednesday 4:30p - 7:00p
- "Learning Maya 2.0" is available from Journeyed.com for $49.95 plus shipping and handling.
- "Principles of Three-Dimensional Computer Animation" ISBN 0-393-73024-7, is available from Amazon.com for $38.50 plus shipping and handling, and it normally ships in 1-2 days.
- A sketchbook. This course requires significant sketching and experimentation on paper. Graph paper. This might aid in getting a handle of 3-Dimensional representation on a 2-Dimensional surface.
- A 4mm DAT tape will be provided for backup of your home directories. NOTE: You are solely responsible for backing up your files. In the event of a disk failure or a catastrophic loss of data, the lab and the University cannot be held liable.
- It is recommended that you purchase a Zip or Jaz cartridge for storing and transporting your textures and your rendered files. A 100MB Zip disk costs around $10.00 and a 1GB Jaz disk costs $120.00. (If you bond together as a group, the price is around $80.00 each for a five pack.)
This course will explore concepts in 3-Dimensional modeling. Topics of discussion will include NURBs modeling, materials and shader design, concepts in composition and lighting, and rendering. This course will use Alias|Wavefront Maya 2.0 as it's primary tool for design and discussion, however the concepts are applicable to most any 3-Dimensional modeling environment. (such as 3D Studio Max, Electric Image, Softimage)
Students are encouraged and expected to pursue areas of interest and explore ideas throughout the course.
- Each student is required to complete all assignments on time.
- During critique, discussion and lecture, students are expected to engage in meaningful classroom participation.
- No assignment will be accepted beyond one week from the due date.
- All models are to be turned in as Maya Scene Files, and all rendered images are to be turned in as PIX, IFF, or TIFF files.
If you are absent, you are responsible for obtaining the information presented in class and the assignments from a fellow student. Unexcused absences will not be tolerated, and will effect your grade based on the following formula:
Absences are excused only if notification is given, with a reasonable excuse 24 hours before class time. ( Saturday night for Monday, and Monday night for Wednesday's class.)
- 1 absence = no penalty, except loss of instruction
- 2 absences = grade lowered by one value
- 3 absences = grade lowered by two values
- 4 absences = dropping the course is recommended. (highest possible grade=D)
Grades will be based on attendance, participation, assignments, sketches, mid-term and final projects. "A's" are only given to projects that exceed the minimum requirements and are excellent in most respects. "C's" are given for average work and "F's" are automatically substituted for missing assignments. All other grades are assigned in relationship to this. Late assignments will lose one letter grade value per day late.
The Newspace Lab is open 24 hours a day, 7 days a week. The only times the lab is not available are when classes are meeting. AD408 meets on Tues. and Thurs from 1-3:40, and then from 4:00-6:40.
The Newspace Lab and classroom are locked after use. Before you can check out a key, you will need to make a copy of your student ID and your current course schedule on one piece of paper. Deliver the copy to Paul Dickinson in the film cage during check-out hours. Check-out hours will be posted in the first weeks of the semester.
Paul will check out keys for Newspace on a two and four day return schedule. There are a limited number of keys, so sharing keys and handing them off is strongly suggested.
If a machine isn't being used, then you must sign-up for the current block of time and use the machine. (This is the only way to guarantee that someone doesn't come and bump you from the computer.) Machines can be reserved using the following criteria:
- Time is allotted in four hour increments.
- Each user can reserve (in advance) a maximum of 8 hours total per week.
- If you are 15 minutes late for your reserved time, you forfeit those four hours.
- If your four hour block is coming to a close, and nobody has reserved time on the machine after you, you may sign up for the next block of four hours. (These hours do not count toward your 8 hour quota.)
Rendering should be run in the background while you are modeling. If you leave your renders running after you are gone, other students have the right to kill your render.
You can find more resources about Animation, Computer Graphics, and Artistic Inspiration at the URL below. A URL resource list will be available shortly.