The Geometry
[ b a c k ]

The Character Modeling Process

The Geometry

The white wireframes are surfaces that reside on one layer, while the red wireframes are the blends on another layer. There is alos one layer for construction curves.

This is the basic skeleton beneath the massive amount of subdivisions on the surface. Being new to inverse kinematics, I am not sure if they are set properly. The deadline for the skeleton binding and inverse kinematic parameterization of my models is the end of January.

Again, the rendered version of the model.

Copyright © 1998 ralph de stefano. all rights reserved. reproduction without permission is prohibited. last modified december 10, 1998