This course is a practical and conceptual exploration of design and production of real-time interactive 3D applications for games and web. The course will explore the basic principles of real-time computer graphics, immersion, interaction, stereoscopic displays, systems and applications. Students will learn and discuss basic concepts of interactive and Virtual Reality (VR) art as well as the design of virtual spaces. They will gain hands-on experience and develop skills in conceptualization, planning and development of authoring 3D interactive environments. Based on their storyboards, students will create a 3D navigable interactive working prototype viewable with web player. The final output of the projects will be presented on a C-Wall system (Single Wall Automatic Virtual Environment projection system). The C -Wall would provide a real-time immersive stereoscopic tracked interactive setup to demonstrate the actual artworks and the virtual reality experience. We will use 3DVIA Virtools pacakge for real-time applicaiton prototyping and Autodesk Maya for modeling and animation.
This course will continue a practical and conceptual exploration of design and production of real-time interactive 3D applications for games and web. Students will gain hands-on experience and develop skills in conceptualization, planning and development of real-time 3D interactive environments using Virtools authoring package. Virtools powerful 3D engine, the standardized output for the Internet and Virtual Reality projection systems, easy-to-learn high-level Graphical User Interface (GUI) allows the creation of high quality applications within a rapid timeframe. Virtools distribution features over 5,000 clients globally including largest game design and industry companies such as Electronic Arts (EA), Ubisoft, Boeing, NASA, Peugoet, BMW and others. The applications include architectural walk-throughs, game prototypes, Virtual Reality simulations, theme parks, e-learning to showrooms, biomedical simulations and educational training.
The course will study intermediate and advanced principles of real-time computer graphics, interaction, animation, motion capture and stereoscopic display devices and systems. We will examine the principal contributions of individuals and practitioners, analyze their work, and discuss it from artistic, aesthetic and conceptual perspectives.