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1
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- Andreas Klinko
- Vinh Giang
- Haris Bilal
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2
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- Collisions between objects can be used to:
- trigger action sequences
- respond to the gamer
- show an animation/explosion
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3
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- Pages 76-77, 84-85, 87-88, 98-99
- User help
- Forums- DBPro and Code Snippets
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4
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- Set Collision On|Off object_no
- Set Object Collision To Boxes| Spheres | Polygons
- Set Global Collision On|Off
- Set Object Radius object_no, radius#
- Automatic Object Collision object_no, radius, response
- Automatic Camera Collision camera_no, radius, response
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5
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- Make Object Collision Box object_no,x1,y1,z1,x2,y2,z2,collision flag
- Delete Object Collision Box
- float = object collision x|y|z()
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6
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- Used to detect object hit/collisions
- Able to obtain coordinates via function calls
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7
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- int = object hit(obj_1, obj_2)
- int = object collision(obj_1, obj_2)
- float = object collision radius(obj)
- float = object collision center
x|y|z(obj)
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8
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- float = intersect object(obj, x, y, z, tox, toy, toz)
- Useful for determining distances between a fast moving object and
another object
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9
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- Make Static Collision Box x1,y1,z1,x2,y2,z2
- int = Get Static Collision Hit (OX1, OY1, OZ1, OX2, OY2, OZ2, NX1, NY1,
NZ1, NX2, NY2,NZ2)
- float = Get Static Collision x|y|z ()
- int = static line of sight(x1,y1,z1,x2,y2,z2, width, accuracy)
- float = static line of sight x|y|z ()
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10
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- Make sure objects are centered at the origin when exported from 3DCanvas
- DarkBASIC is somewhat inconsistent when it comes to manage collisions,
so test thoroughly
- Use the Intersect Object command if you have a fast-moving projectile,
otherwise the projectile might go through the target object.
- Also, Intersect Object is useful for making your own collision detection
algorithms
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