lMake Static
Collision Box x1,y1,z1,x2,y2,z2
lint = Get Static
Collision Hit (OX1, OY1, OZ1,
OX2, OY2, OZ2, NX1, NY1, NZ1, NX2, NY2,NZ2)
lfloat = Get Static Collision x|y|z ()
lint = static line of
sight(x1,y1,z1,x2,y2,z2, width,
accuracy)
lfloat = static line
of sight x|y|z ()