GoneBad Multimedia presents:

SPLAT!

Haris Bilal, Vinh Giang, Andreas Klinko

 

 

"SPLAT!" will follow the struggles of Picasso the pigeon while he attempts to rescue his kidnapped fiancee Chantal. While a full version of the game could include many different levels of game play, our demo will focus on one level.  The demo will enable the player to be Picasso, flying around trying to find the evil Nelson, a human who wants nothing to do with holy pigeon matrimony.  While Picasso is looking for Nelson, he must take out Nelson's hooligans:  kids with bee-bee guns, pick-up truck driving hicks with shotguns, and ninjas throwing ninja stars.  Picasso must also avoid other obstacles: hawks, airplanes, helicopters, and lightning strikes.

 

Picasso can attack his enemies in one of two ways: he can either peck them, or drop something on them.  If he wants to peck his enemies, he must stop flying and get near his enemy.  If he wants to drop something on his enemies, he has the choice of crapping on his enemies, or dropping something he may be holding in either his right or left talon.

In order to obtain weapons, Picasso has to pick them up as he goes along.  He has the option of picking up a pebble, a stone, or a flaming cigarette butt with either claw; this provides him with the capability to carry two weapons in addition to his biological one.  He can also pick up a coconut if he has both talons free.  Picasso can also pick up food, which will enable him to crap on his enemies.  Lastly, Picasso can pick up armor and medicine to enable the user to play longer on the same level.

 

The player will have a certain amount of time to hit a target(s), depending on the difficulty and enemy.  Weapons will differ in the amount of damage they cause to an opponent, according to a fixed schema. There will also be various foods that will fill up Picasso's stomach by different percentages.  The medicine and armor will be fixed values.

 

The enemies will be either stationary or mobile.  Stationary enemies will be: kids with bee-bee guns, ninjas throwing ninja stars.  Mobile enemies will be vehicles like trucks, cars, and motorcycles.  The trucks will have drivers shooting with a shotgun at Picasso.  Nelson will be in a pick-up truck with the cage holding Chantal.  Nelson will appear after a certain amount of enemies have been overtaken, and then the level will finish when Nelson is taken out.

 

The game will display different status bars, including what he is holding, a small map on the top of the screen displaying the world in 2D, his health bar, his armor bar, his stomach (certain percentage shaded, meaning how much he can launch), and points.  The game can be played in either third-person view a-la Grand Theft Auto, or first-person view.  The user will navigate through a fixed map; all movements will be done by the player using the keyboard.  The world will not rotate and bring new enemies into view – Picasso must fly around to find new enemies.  When the player comes to the edge of the map, he will be turned around to face in the proper direction.

 

For more up-to-date information, please visit http://www.evildre.com/gonebad. SPLAT! is a preliminary title, and may change as the project progresses.