Concept | FSM | GameAI | Game physics  | Game Progression|Downloads|  

 

The AI is implemented by shoot out five vectors:

One to the front, and two to each side at 20 and 90 degree angles.
Out of the five vectors, it will find the one with the greatest distance from the track side and head in that direction.

Once it determines which direction to go, it will utilize the same basic control system as the user, only it will attempt to constantly accelerate.