Physics
implemented include the use of a drag force upon acceleration
and constant turning. New velocities and rotation
angles are calculated based on the plane's stats which are
the plane's acceleration, the plane's braking
power, the plane's maximum velocity, the plane's
rate of rotation, and the plane's maximum rotation.
Collision detection was also implemented. Based on
the angle the plane hits along the wall, the plane will either bounce
off the wall or will bounce back. More collision detection will be implemented
with the AI plane.