Concept | FSM | GameAI | Game physics  | Game Progression|Downloads|  

 


Physics implemented include the use of a drag force upon acceleration and constant turning. New velocities and rotation angles are calculated based on the plane's stats which are the plane's acceleration, the plane's braking power, the plane's maximum velocity, the plane's rate of rotation, and the plane's maximum rotation.

Collision detection was also implemented. Based on the angle the plane hits along the wall, the plane will either bounce off the wall or will bounce back. More collision detection will be implemented with the AI plane.