11/25/04
- planets generate helixes proportionally to distance from sun
- moons are now visible from each planet's system
- saturn has rings
- some work with sound
- TO DO
- rings
- saturn and uranus rings to be checked
- speed
- speed adjusting interface
- set slowest and fastest rate with increasingly proportional speed
- trails
- moon helix trails with a pixel instead of sprite
- activate helixes only for visited planets and their moons
- wormhole
- beginning of sequence effect
- particle emitters rotating in front while moving towards a planet
- screens
- planets
- fog effetc for gas giants
- links
11/18/04
- archer runs, points and shoots
- shooting creates links between planets
- arrow now has a noticeable spark of light on its tip to help see trajectory
- sun has lens flare effect to help relating one's position
11/11/04
- bow and arrow react to user input
- archer breaths and walks
- pivots are all aligned
11/04/04
- planets have a constant size sprite each when seen from far away
- planets leave a helix-type trail
- model of the archer is in place
10/28/04
- planets have relief and textures for terrain and clouds
- user can now walk on planets
- timer is active
10/21/04
Midpoint presentation >>176KB pdf
10/14/04
- planets have orbit and texture
- links can be created by clicking on planets
- sun is lightsource
- view from orbit and core are implemented
- sound is tested
- the game is now called "arcanius"
10/07/04
Presentation on Collision Detection >>76KB pdf
09/30/04
- solar system and its motion +models
- position "ghost" planets for long distance viewing +models
- orbiting planet
- walking on planet +sounds
- moving the planet around core +model
- jumping from planet to planet +visual affects +sounds
- bow and arrow actions +models
- scavenging actions +models +sounds
- add capabilities to all planets
- add rest of ambient sounds
- add grand finale
- add more special effects to each planet's experience