Here are a few heuristics I have worked out over the last 6 months playing with inventor in the cave.
Some useful tools:
ivview - to view an inventor object
ivquicken - to speed up an inventor object. ivquicken produces a binary
inventor file so you will also need ivcat to convert it back to a readable
ASCII version
gview - to view an inventor object and its scene hierarchy and dynamically
modify both. It crashes a lot but is VERY handy
showcase - gives you an easy (???) way to generate simple inventor shapes, and more
importantly can write out inventor format. So showcase can be a nice conversion tool.
One of the main goals in optimizing inventor scenes is to reduce the number of
nodes in the scene hierarchy, specifically those nodes that are not drawing
polygons. As people tend to create inventor files from other applications, rather than by hand, the converters into inventor tend to do a very bad job of optimizing the inventor
scene hierarchy. Here is a list of things you can do
to help speed up your hierarchy:
ShapeHints { vertexOrdering COUNTERCLOCKWISE facetype CONVEX shapeType SOLID }