at the Electronic Visualization Laboratory
University of Illinois at Chicago
|Correlations is an investigation into the effectiveness of virtual environments
as simulated data collection environments for children engaged
in inquiry-based science learning activities.
|The Round Earth Project is investigating how virtual reality can be used to help teach young children that the
Earth is spherical when their everyday experiences tell them it is flat. VR is used as part of a larger strategy
to create an alternative cognitive starting point where this concept can be established on its own before it is
brought into contact with the learner's past experiences.
|This networked project uses the 3-dimensional space of the CAVE to teach students about hyper-cubes. As a 3D box
can be projected into 2D space, so a hyper-cube, the 4D cube, can be projected into 3D space. This application is part of an experiment that compares learning in a remote environment with a teacher who is:
b) a networked video presence
c)a networked VR avatar
|The NICE (Narrative-based, Immersive, Constructionist / Collaborative Environments) project was a testbed for the exploration of virtual reality as a learning medium. With a focus on informal education and domains with social content, NICE embraces the constructivist approach to learning, collaboration, and narrative development, and is designed to utilize the strengths of virtual reality: a combination of immersion, telepresence, immediate visual feedback, and interactivity.|
|CAVERN, the CAVE Research Network, is an alliance of industrial and research institutions equipped with CAVEs,
ImmersaDesks, and high-performance computing resources all interconnected by high-speed networks to support collaboration
in design, training, scientific visualization, and computational steering, in virtual reality. CAVERNsoft is the
common collaborative software architecture for CAVERN. The goal of this project is to develop the next generation
collaborative networking infrastructure to sustain collaborative, persistent virtual environments.
|The QuickWorlds program is intended to provide a fast-turnaround (on the order of days or weeks) mechanism for teachers who would like to make virtual models available to their students as part of the regular learning program.|
|The Virtual Temporal Bone is a virtual reality simulation of the intricate anatomy of the middle and inner ear. The application was developed at the Virtual Reality in Medicine Laboratory, School of Biomedical and Health Information Sciences, College of Associated Health Professions, in collaboration with the Department of Otolaryngology, College of Medicine, and the Electronic Visualization Laboratory, University of Illinois at Chicago.|