Johnson, A., Roussos, M., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., The NICE Project: Learning Together in a Virtual World,. In the proceedings of VRAIS '98, Atlanta, Georgia, March 14-18, 1998, pp.176-183.
Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Barnes, C., and Moher, T. (1997).
NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment. In Computer Graphics vol. 31 num. 3, August 1997, pp. 62-63.
and presented at SIGGRAPH '97 Educators Program. (presentation slides)
Images from the NICE project are on the cover of Computer Graphics Vol.31 Num.3.
Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., and Moher, T. (1997).
The NICE project: Narrative, Immersive, Constructionist/Collaborative
Environments for Learning in Virtual Reality.
In Proceedings of ED-MEDIA/ED-TELECOM 97,
Calgary, Canada, June 1997, pp. 917-922.
Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Moher, T. (1996).
Constructing Collaborative Stories Within Virtual Learning Landscapes. In Proceedings of European conference on A.I. in Education, Lisbon, Portugal, Sep. 30 - Oct.2 1996, pp. 129-135. presentation slides (extremely slow)
NICE was demonstrated at the ThinkQuest contest award ceremony in Washington DC, November 22-25, 1997, networked between 3 remote sites.
NICE was demonstrated at Supercomputing 97 in San Jose California, November 15-21, 1997, networked between 16 remote sites including sites in Japan and Europe.
NICE was demonstrated at the Internet 2 General Meeting, Washington, D.C., October 7-9, 1997, networked between 3 remote sites.
Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., "NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment." Presented and demonstrated at the SIGGRAPH '97 Educators program, Los Angeles, California, August 3-8, 1997.
Networked demonstration of NICE ( Story Sculpting in Virtual Landscapes)
at SIGGRAPH '96,
August 4-9, 1996 - New Orleans, LA.
NICE was shown on two ImmersaDesks that were networked between the Digital Bayou Interactive show & the Bridge art show. A 3rd networked participant, physically located in Chicago, shared the experience disguised as a bird-avatar.
Presentation and networked demonstration in the CAVE, on the
Immersadesk, and on the Infinity Wall at the VR Workshop for Educators, organized by the
Education and Outreach Group at the National Center for Supercomputing Applications,
University of Illinois at Urbana Champaign, July 16, 1996.
Roussos, M., Leigh, J., Johnson, A., Approaches to constructive K-12 playtime/education in the CAVE: the N.I.C.E project
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