visualPriority derived from ygNode | Example | Source | Header |
Messages |
depth | [integer] | set the visual priority |
on | turn the priority on | |
off | [bool] | turn the priority off |
Comments |
constructor visualPriority
1 allocate shared memory data structure for pre and post callbacks
2 distribute the off state of the visualPriority buffer
3 distribute the visualPriority depth
destructor ~visualPriority
method reset
1 clear nodeNames string
method message
1 set the visual priority
2 turn the priority on
3 turn the priority off
method preDrawFunc
1 cast the traversal data as the priorityData structure
2 if the plane is active then
method postDrawFunc
1 cast the traversal data as the priorityData structure
2 if the plane is active then